God, 38 posts in this thread and only very few of you are right.

Listen up people. In Halo:

  • Autoaim is the adjustment of bullet direction. I have a video showing this phenomenon.
  • Magnetism is RETICLE magnetism; the game moves your aiming direction for you to assist with your aiming when an enemy character is in your sights.
  • Projectile homing is when the projectile changes its trajectory AFTER firing to home in on an enemy. See the needler.


Halo XBox and Halo 2 XBox both have auto-aim and magnetism. Halo PC has auto-aim, but not magnetism. Halo 2 Vista has both, but magnetism is only active if you are using the XBox 360 controller.

Quote Originally Posted by HMReaper View Post
Halo IS fast paced.
Halo is anything but fast-paced. A fast-paced game means fast players, fast bullets, fast action, fast thinking, like Unreal Tournament. In Halo, I get more time to think and strategize. Therefore, Halo is a slower-paced game. How fast you accumulate kills has nothing to do with the pace of a game. That's like saying a song is fast-paced because it has a lot of notes, even though the tempo is 60bpm.