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    Having trouble making Halo 2 map.

    I followed all 2 tutorials on halomaps.org. Even making a simple box map. It compiles the level fine, but when I try to open it in sapien, it gives me "This file is corrupt" error. Anyone know what I'm doing wrong?

    Here's what it looks like in the compiler:
    --- yeh.ass
    processing environment geometry...
    ### WARNING: Found duplicate shader collection name "shared" in:
    c:\program files\microsoft games\halo 2 map editor\tags\scenarios\shader
    s\shader_collections.shader_collections
    ### ERROR: Unable to find shader "material #68".
    ### ERROR: Unable to find shader "material #69".
    === writing out structure 'scenarios\multi\yeh\yeh':
    2 materials and 0 markers,
    1233 vertices, 1093 points and 2182 triangles.
    collision bsp:
    6 planes, 6 nodes and 1 leaves,
    1153 surfaces, 2244 edges and 1093 vertices.
    structure:
    0 portals, 1 clusters and 278 subclusters.
    0 environment objects of 0 distinct types.
    === imported structure 'scenarios\multi\yeh\yeh' in 0m 04.945sec
    average cluster distance error: 0.00
    maximum cluster distance error: 0.00
    === built visibility for structure 'scenarios\multi\yeh\yeh'
    === saving imported structure scenarios\multi\yeh\yeh
    Press any key to continue . . .
    Is it because the materials or something? I mean I was able to make custom edition maps fine.


    edit:
    I just went through another video tutorial step by step...again. I'm starting to blame 3ds max 6.


    edit: nvm again. I see that max 6 doesn't work with it. I tried 8, it worked.

    But, I get to the part where I package the level, how come it doesn't show up in my maps folder?
    Last edited by xhedgehogx; June 29th, 2007 at 07:04 PM.
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