Quote Originally Posted by MNC View Post
Ah! Thank you. I haven't tried yet, but ai_actors converts it to an object list, right? I never knew how it worked. <3

@ adumass: If I'd do that, I'd still have the normal biped in the vehicle, not the zealot Elite.

Edit: It works! the second one works, the first just returns a boolean. Thank you Ctrl!
No you would not have a normal biped the ai_attach gives the biped ai it would act like the zealot. You could make a new elite biped and just change the color in the biped to make it look like a zealot.