^ Post wins, thank you.
Halo's version of Blam might be rather limited compared to Halo 2's, but it's still not half bad.
You also have to realize that Blam! was made for the xbox at its origional launch. Blam!2 was rewritten to take advantage of WAN features, but it's overall the same once you get past the new bitmap system. It's a possibility, but heaven forbid that the new bitmapping makes it unable to process higher levels of geometry. The point was, afterall, to make less complex geometry look more complex.
Blam!3 though will blow anything else out of the water. It combines the greatest aspects of Blam! and Blam!2 and adds in all the great technological advances that have popped up over the years such as soft shadows and HDR. Seeing how the 360's GPU is a prototype R600, I would expect great things to come out of the Blam!3 engine should it be publically released for content creation.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks