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Thread: [Tutorial] Video - Create Halo 3-like Normal Maps

  1. #61
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    Re: [Tutorial] Video - Create Halo 3-like Normal Maps





    I got the bumb on there but don't really know how to complie a map correctly. Everytime I run sapien a file error pops up. I have got a few crappy skymaps that have nothing in them to load but nothing complicate as what this is. Any help would be apreceated. ALSO IF MY IMAGES (MATERIALS) cannot be found would that make sapien not run.
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  2. #62
    Senior Member Patrickssj6's Avatar
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    Re: [Tutorial] Video - Create Halo 3-like Normal Maps

    check debug.txt inside the halo custom edition folder and post the last few lines of it.
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  3. #63
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    Re: [Tutorial] Video - Create Halo 3-like Normal Maps

    07.04.07 07:04:01.948 ### WARNING effect 'effects\impact\explosion_large\satchel_charge\sat chel_charge_explosion' particle system is invalid
    07.04.07 07:04:02.645 initialize_for_new_map: level [scenarios\multi\maxie\maxie]
    07.04.07 07:04:06.900 failed to load structure bsp #0 (scenarios\multi\maxie\maxie)
    07.04.07 07:04:07.025 (your disk may be full or you may be out of memory)
    07.04.07 07:04:07.062 ### ERROR unable to load initial structure bsp (maybe scenario has none?)
    07.04.07 07:04:07.147 ### ERROR: main_game_change_immediate() failed for 'scenarios\multi\maxie\maxie', and game cannot load.
    07.04.07 07:04:07.448 ### ERROR: Main game failed to load. Recovery not possible. Returning to pregame.
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  4. #64
    Junior Member CrowPath's Avatar
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    Re: [Video Tutorial] Create Halo 3 like Normal Maps :).....

    Quote Originally Posted by madworkz View Post
    Yes, But Way to limited. Crow path is able to pull it off by adding dynamic lighting, as well using a heavy spec map on most of his texures. Thats why they all look glossy and wet.

    Bumpmaping in halo2vista is Way Way diffrent. you would never pull off what im doing in ce.
    I find it odd that you should mention that, since one of the hallmarks of the entire Church project has been the fight against the overuse of 'plastic/wet' looking specular highlights. If you've seen it in screenshots it's either been A) entirely intentional and relevant to the material or B) beta work that will be corrected for the final map.
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  5. #65
    Senior Member Lightning's Avatar
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    Re: [Tutorial] Video - Create Halo 3-like Normal Maps

    Hi, Crow =o

    Also, in reply to the Sapien error, it seems that your scenario file has no BSP tag in it. Open it in Guerilla and add one at the bottom.
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  6. #66
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    Re: [Tutorial] Video - Create Halo 3-like Normal Maps

    lol i wonder how many people are gonna go out and buy mudbox and how many are gonna... you know... "buy" it
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  7. #67
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    Re: [Tutorial] Video - Create Halo 3-like Normal Maps

    is it supposed to take like 2 hrs. to bake a texture? its also making HUNDREDS of images... is that supposed to happen?
    Last edited by spookers622; July 16th, 2007 at 03:04 PM.
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  8. #68
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    Re: [Tutorial] Video - Create Halo 3-like Normal Maps

    Quote Originally Posted by Dr Dmoney View Post

    This is what I created so far. The best tutorial out there for Halo 2, even if I have only seen one other.
    Just for that am going to make a tutorial and stabb madworkz in the balls.
    If I ever get internet back.
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  9. #69
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    Re: [Tutorial] Video - Create Halo 3-like Normal Maps

    Quote Originally Posted by phase View Post
    Just for that am going to make a tutorial and stabb madworkz in the balls.
    If I ever get internet back.

    WTF What do you mean. Is it bad or what. Why are you so fucking angry.
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  10. #70
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    Re: [Tutorial] Video - Create Halo 3-like Normal Maps

    Quote Originally Posted by [EJ] Bean View Post
    Any cheaper, non illeagal programs sculpting programs?
    mudbox is like THE cheapest 3d-package available that isnt milkshape or somethign like that.
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