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Thread: WIP: Unnamed Map *56k at risk*

  1. #11
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    Re: WIP: Unnamed Map *56k at risk*

    Quote Originally Posted by OmegaDragon View Post
    Bit of offtopic, but who uses 56k in this forum?

    As for the map itself, looks pretty damn decent.
    The people living in places that only have 56k and 100k, like myself.


    Edit:
    crit

    The corridors marked in red need a escape route or must have scenery unless you want shity gameplay.
    Last edited by phase; July 14th, 2007 at 07:40 PM.
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  2. #12
    $20 bill y'all Bodzilla's Avatar
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    Re: WIP: Unnamed Map *56k at risk*

    Has this map been geared up to be effective when using vehicles to get around? with all the ledges camped around it seems like it'd be a pain in the ass to go anywhere on the ground.
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  3. #13
    my best h3 pic Elite Killa's Avatar
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    Re: WIP: Unnamed Map *56k at risk*

    Pretty nice! +rep

    Suggestion:

    Make it like a dark, foggy, mossy labyrinth that can be useful for the element of surprise.

    /suggestion

    But if you already have a style for the map that you like better, go for that one.
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  4. #14
    HA10 Limited's Avatar
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    Re: WIP: Unnamed Map *56k at risk*

    Nice work eric :O

    So this is that map you were talking to that weird dude about? Nice work..needs a bit more floor detail as its just one level really. (The ground I mean) it could do with some height variation.
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  5. #15
    Intellektueller Bastinka's Avatar
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    Re: WIP: Unnamed Map *56k at risk*

    Quote Originally Posted by phase View Post
    The corridors marked in red need a escape route or must have scenery unless you want shity gameplay.
    Uhh, I disagree with that. It's the rush of someone being behind you, while you have the flag and try to escape. Take Grove_Final for example, I just made my own re-enactment of the inside base.
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  6. #16
    Senior Member DaaxGhost's Avatar
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    Re: WIP: Unnamed Map *56k at risk*

    +REP, looks very nice and well modelled.
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  7. #17
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    Re: WIP: Unnamed Map *56k at risk*

    Quote Originally Posted by SilentWindPL View Post
    Uhh, I disagree with that. It's the rush of someone being behind you, while you have the flag and try to escape. Take Grove_Final for example, I just made my own re-enactment of the inside base.
    There is no rush if you will get killed every time you try to run away in those corridors.
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  8. #18
    Your Average Cannonfodder Archon23's Avatar
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    Re: WIP: Unnamed Map *56k at risk*

    And your grabbing the flag by yourself when you know there are enemies by it why?
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  9. #19
    Intellektueller Bastinka's Avatar
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    Re: WIP: Unnamed Map *56k at risk*

    That's why you team rush in, kill enemies, the rest of your team 'spawn camps' and waits for you in a hog outside. You jump off the balcony and get in the warthog.. and run away!
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  10. #20
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    Re: WIP: Unnamed Map *56k at risk*

    Quote Originally Posted by Archon23 View Post
    And your grabbing the flag by yourself when you know there are enemies by it why?
    Becuse you'er a skilled player that can lead and headshot.
    Even a skilled player is doomed in those corridors.
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