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Thread: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

  1. #711

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Stealth View Post
    A% maybe.
    A as in 90%?

  2. #712
    Sarcastic Bitch
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    First person to tell me how this picture shows a groundbreaking feature for the SP portion of the mod gets a pat on the back.


  3. #713
    Senior Member
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by AAA View Post
    A as in 90%?
    maybe, it's kind of like 2+5(4*5709)-D/G*F=A, A is unknown, it could be 90%, or 10% know one knows but Leet and his friends working on the mod.
    Quote Originally Posted by ShadowSpartan View Post
    First person to tell me how this picture shows a groundbreaking feature for the SP portion of the mod gets a pat on the back.

    um, "Scipts successfully compiled." maybe that's a sign that you got boarding in SP maybe? and maybe that box like thing in the bottom right hand corner is some kind of turret or something.

  4. #714
    Intellektueller Bastinka's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by ShadowSpartan View Post
    First person to tell me how this picture shows a groundbreaking feature for the SP portion of the mod gets a pat on the back.

    The dropship is too close to the ground?
    That tree is male? Idk.

  5. #715
    The Imperial Army Zemious's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Oh man the good times my clan had on ZTeams Sanctuary.
    http://video.google.com/videoplay?do...arch&plindex=4

    http://media.putfile.com/TIA-Double-Team-
    ^ Yeah, we took everything serious when it came to CTF.

  6. #716
    Your Average Cannonfodder Archon23's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Offtopic: Howed you get the H2 styled text?

  7. #717
    Senior Member Ralex123's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    I reallly don't think they got boarding. It would be a long process. Good job, though.

  8. #718

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    does anyone here know why CMT couldn't implement things like dual wielding and boarding into their campaign?

  9. #719
    Your Average Cannonfodder Archon23's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Cause non of the current scripts are good enough. And I mean that seriously. Dual wielding scripts are error ridden. And I've only seen one boarding script.

    Not to mention the size increase to each map if only one of those things were included. Seeing as to board you need invisible seats on the vehicle. Keep adding those and you got a problem. And to dual wield you need a tag for each combination theres going to be. You can imagine how much that would increase the size.........

    And personally myself I never liked dual wielding. I prefered being able to melee and throw nades.

  10. #720

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    ^ not even close

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