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Thread: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

  1. #721
    Your Average Cannonfodder Archon23's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Whoo I failed!

  2. #722
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Choking Victim View Post
    does anyone here know why CMT couldn't implement things like dual wielding and boarding into their campaign?
    cause by doing so, they'd have to rescript the hole campaign, which can't be done. Oh, and here is something, AIs throwing grenades isn't a script, it's hard coded into the game, Masterz or who ever is work on the AI tags mess up on the grenade setings, which isn't hard.

  3. #723

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Ok, so how much longer till pb3 is out, cause someone said that l33t is being lazy he didn't touch the work for months.

  4. #724
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Choking Victim View Post
    does anyone here know why CMT couldn't implement things like dual wielding and boarding into their campaign?
    Err... Because there isnt any way to extract the scripts ?
    Or simply because the halo 1 engine do not support that kind of thing ( Dual Wielding and boarding)

    Do I win ? Gimmie a cookie !

    Quote Originally Posted by ShadowCloud View Post
    Ok, so how much longer till pb3 is out, cause someone said that l33t is being lazy he didn't touch the work for months.
    Leet is lazy. But they'll finish the mod I think...even with that. And they never said it will have a PB3 nor even if they'll do a new public beta
    Last edited by Love De Lux; July 17th, 2007 at 10:32 AM.

  5. #725

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Love De Lux View Post
    Err... Because there isnt any way to extract the scripts ?
    BINGO! finally, i didn't think so many people would get it wrong. CMT can't do boarding and such because there is no way to extract the source scripts, until now, after all they make EVERYTHING happen in singleplayer, and if you try to compile a new script, the old ones that made cutscenes, encounters, and objects spawn and do things would be overwritten with the new ones. Zteam can now bend the rules a bit to get some cool things into the campaign.

  6. #726
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Ok guys. So after a month of ChokingVictim and I working our asses off, we have finally got source scripts for the campaign maps and have compiled them for some of the maps. I have been programming and Choking has done a lot of the research. Considering I don't know how to script, without him, I would have been screwed and we would not have the scripts at the moment. So you're probably wondering what this means for the mod? More content will be able to go into the maps. CAD has also been working on getting boarding working so that it can be implemented into the SP portion of the mod. Below is a screenshot of the program, and the credits are also on there. The program will not be released to the public, however, once our SP mod is released, the source scripts for campaign will be released.

    Last edited by ShadowSpartan; July 17th, 2007 at 11:27 AM.

  7. #727

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    you got a thing for elisha ;p

  8. #728

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    hey what about me

    i only spent about 4 hours modeling the stupid fucking bird

    p.s.

    you win. everything.
    Last edited by PenGuin1362; July 17th, 2007 at 11:58 AM.

  9. #729
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    lmfao, nice Icon there Shadow.

  10. #730
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Woohoo, I win yeah ! \o/

    Good job on the app, can't wait how your guys will use the new ability of adding scripts

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