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Thread: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

  1. #731
    Senior Member DaaxGhost's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Well, does it work? Cuase like anyone could show pictures of there application. doesn't mean it works..; Just wondering cuase it looks good. Keep up the good work Zteam.

  2. #732

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    we posted a pic of sapien saying "scripts successfully compiled"...i think thats proof enough.
    Last edited by Choking Victim; July 17th, 2007 at 02:17 PM.

  3. #733
    The Imperial Army Zemious's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Offtopic: Howed you get the H2 styled text?
    http://www.h2vista.net/forums/archiv...php?t-553.html

    If that doesn't work, I believe I can give you the CMT Chat Console via PM or somthing.

  4. #734
    Sarcastic Bitch
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Daax View Post
    Well, does it work? Cuase like anyone could show pictures of there application. doesn't mean it works..; Just wondering cuase it looks good. Keep up the good work Zteam.
    What would be the purpose of lieing about the fact that we can get campaign scripts? Doesn't make sense to me.

  5. #735

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Break through once again.

    For some reason, I feel as though you guys did better at this stuff than bungie did. With their own program(s)!

    man, this campaign is going to kick more ass now. :awesome:

  6. #736
    a bit of the old in-out Roostervier's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Choking Victim View Post
    we posted a pic of sapien saying "scripts successfully compiled"...i think thats proof enough.
    omfg u foto shopped it nub.

    Just kidding, I knew this worked a while back, congratulations now that your work has paid off ;d

    @AAA,
    I am quite sure bungie didn't get stuck with the restricted versions of either HEK (h:ce or otherwise). Or, maybe they didn't even use these and used other programs D:

    Yet, you are right, we've done better than they have. But consider this, we have infinite amounts of time to work on these projects, bungie wasn't as fortunate as we are in the "time" aspect of creation.
    Last edited by Roostervier; July 17th, 2007 at 09:00 PM.

  7. #737
    Senior Member
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Choking Victim View Post
    we posted a pic of sapien saying "scripts successfully compiled"...i think thats proof enough.
    ya, I knew that had to be what you wanted to show off.
    Quote Originally Posted by Stealth View Post
    um, "Scipts successfully compiled." maybe that's a sign that you got boarding in SP maybe?
    me and Love De Lux got it right.

  8. #738
    a bit of the old in-out Roostervier's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Stealth View Post
    ya, I knew that had to be what you wanted to show off.

    me and Love De Lux got it right.
    I knew before you.
    </immature jackass D:>

    Yeah, it is a pretty big step in CE (sp wise), I'm glad it has finally worked out.

  9. #739
    Senior Member Ralex123's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Boarding would be cool, but it wouldn't work. Oh well. Keep up the good work ZTeam.

  10. #740

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Don't be so sure.

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