Lol even though the Sentinel beam looked bad it still pwned the flood.![]()
Lol even though the Sentinel beam looked bad it still pwned the flood.![]()
If you could aim with the thing. I always wasted at least 5 percent everytime I shot it because the aims off center from close range. IM A CLOSE RANGE PERSON.
Oh well it was still useful against carrier forms. One click and they go boom.
The same problem with me in CMT_Dissolution (1st version, not classic), I wasted like 5 to 9% of the battery because of the faulty aim.
Well, at least I liked the melee attack for the Sentinel Beam, it looked like if I was hitting some guy in the back with a brick.
We have stated many times the Sentinial Beam was never ment to be part of the map. Arteen had placed it there, not knowing they were not intended for the release.
Yes, I knew that. I liked the sentinel beam because you could strip people's shields in a few seconds and then dwindle their health level down with it or with the pistol.
looks really good cant wait to play it looking more like halo 3![]()
I hope something is done to make the pistol asetetically pleasing. It was always a great weapon, but the fact that its a pistol is kinda depressing.
I hope it still functions the same, but looks a tad new.
No way, I love the CMT pistol. Esp. its origins/positioning; makes it feel like its right at your eye. The only thing I could stand for there is maybe a more booming sound.
I did like the blue/black pistol in the first batch of MP maps, but after awhile I returned to favoring the classic fashioning
If only an iron-sight system could be implemented into Halo; that would be a gift from Heaven.
I remember Bitterbanana was working on something like that. Whether or not it's going into Yelo I don't know. It was kinda like what's in Yelo battery right now, but more direct: you press a button and the reticle disappeared and the origins move to the center of the screen so that you can sight along the rail of the gun.
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