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Thread: What the? a new cheat

  1. #1
    Senior Member
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    What the? a new cheat

    I dont know if this is old but while messing around i found some cheats.

    cheat_chevy
    cheat_controller
    cheat_omnipotent
    cheat_reflexive_damage_effects
    cheat_valhalla

    I have other commands that i didnt see in the hs_doc.txt.

    debug_game_save
    game_time_statistics
    game_speed
    game_paused
    e3
    enable_pathfinding_generation_xbox
    debug_player
    debug_menu_enabled
    run_game_scripts
    debug_recording_newlines
    debug_recording
    taco_salad

    lots more but ill stop for now untill someone wants me to post them all.
    camera_fov_scale
    Last edited by Warningshot3; July 19th, 2007 at 11:24 PM. Reason: more commands
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  2. #2
    Kid in the Hall Kornman00's Avatar
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    Re: What the? a new cheat

    you can't use them in game, so it doesn't really matter.
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  3. #3
    chilango Con's Avatar
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    Re: What the? a new cheat

    cheat_valhalla?

    what the christ.
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  4. #4
    [H2V]MegÄx megaxp's Avatar
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    Re: What the? a new cheat

    LOL????
    OPEN CONSOLE??
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  5. #5
    Could've Moved Mountains
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    Re: What the? a new cheat

    heh, "E3"
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  6. #6

    Re: What the? a new cheat

    So um, care to explain what some of these cheats do?
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  7. #7
    Senior Member
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    Re: What the? a new cheat

    Quote Originally Posted by BobtheGreatII View Post
    So um, care to explain what some of these cheats do?
    I dont know, they cant be used in game and they do nothing in Sapien.
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  8. #8
    Banned
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    Re: What the? a new cheat

    the omniptent would be god-mode.
    the valhalla would propably be used to load up the Valhalla map when they were working on it, and the Halo3 engine wasnt able to accept it yet.
    E3 was propably used to load up the original E3 map wel all know so well.

    they all kinda speak for themselves to be honest.
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  9. #9
    Senior Member
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    Re: What the? a new cheat

    maybe someone will find something usefull in here.

    force_crash_uploads
    disable_progress_screen
    halt_on_stack_overflow
    allow_sound_cache_file_editing
    lruv_lirp_enabled
    font_cache_status
    data_mine_delete_uploaded_zip_files
    unit_animation_report_missing_animations
    force_player_walking
    data_mine_debug_menu_interval
    data_mine_player_update_interval
    editor_strip_dialogue_sounds
    always_dirty_structure_objects
    check_system_heap
    debug_tag_dependencies
    banshee_cruising_throttle
    banshee_finger_off_stick_deceleration_factor
    banshee_strafe_boost_scale_factor
    banshee_full_gravity_speed
    banshee_zero_gravity_speed
    banshee_roll_trick_duration
    banshee_loop_trick_duration
    banshee_maximum_trick_frequency
    e3
    override_player_character_type
    enable_controller_flag_drop
    render_comment_flags_look_at
    render_comment_flags_text
    render_comment_flags
    g_logon_task_override_result_code
    g_override_logon_task
    global_playtest_mode
    catch_exceptions
    debug_menu_enabled
    bitmap_downsample
    default_scenario_ai_type
    display_disk_usage
    display_verbose_disk_usage
    biped_meter_display
    vehicle_status_display
    run_game_scripts
    cinematic_letterbox_style
    debug_recording_newlines
    debug_recording
    director_camera_switch_fast
    geometry_cache_debug_display
    geometry_cache_never_block
    geometry_cache_block_warning
    geometry_cache_status
    geometry_cache_list
    geometry_cache_graph
    generate_prediction_scripts
    debug_resource_predition
    texture_cache_dynamic_low_detail_texture
    texture_cache_lod_bias
    texture_cache_block_warning
    texture_cache_usage
    texture_cache_status
    texture_cache_force_high_detail
    texture_cache_force_medium_detail
    texture_cache_force_low_detail
    texture_cache_list
    texture_cache_graph
    texture_cache_show_mipmap_bias
    display_vibration_status_lines
    debug_players
    debug_player_teleport
    game_engine_debug_statborg
    player_training_disable
    player_training_debug
    debug_material_default_effects
    debug_material_effects
    debug_collision_object_payload_collision
    debug_collision_skip_vectors
    debug_collision_skip_objects
    debug_collision_skip_instanced_geometry
    debug_biped_throttle
    debug_biped_landing
    debug_lightmap_sampling
    debug_light_passes
    debug_lights
    debug_object_lights
    debug_colonies_change
    debug_colonies_spread
    debug_colonies_spore_desires
    debug_colonies_spore_pods
    debug_colonies_spores
    debug_colonies_cells
    debug_colonies
    colonies_time_scale
    colonies
    debug_decals
    debug_fog_planes
    debug_cluster_index
    debug_leaf_connection_index
    debug_leaf1_index
    debug_leaf0_index
    debug_vector_palette
    debug_permanent_decals
    debug_input
    debug_bsp
    debug_structure_surface_references
    debug_instanced_geometry_collision_geometry
    debug_instanced_geometry_vertex_counts
    debug_instanced_geometry_names
    debug_instanced_geometry_bounding_spheres
    debug_instanced_geometry
    debug_structure_automatic
    debug_structure
    debug_player
    debug_tangent_space
    debug_camera
    enable_pathfinding_generation_xbox
    collision_debug_ignore_object_index
    collision_debug_height
    collision_debug_width
    collision_debug_length
    collision_debug_vector_k
    collision_debug_vector_j
    collision_debug_vector_i
    collision_debug_point_z
    collision_debug_point_y
    collision_debug_point_x
    collision_debug_repeat
    collision_debug_flag_try_to_keep_location_valid
    collision_debug_flag_allow_early_out
    collision_debug_flag_ignore_breakable_surfaces
    collision_debug_flag_ignore_invisible_surfaces
    collision_debug_flag_ignore_two_sided_surfaces
    collision_debug_flag_back_facing_surfaces
    collision_debug_flag_front_facing_surfaces
    collision_debug_flag_ignore_passthrough_bipeds
    collision_debug_flag_ignore_dead_bipeds
    collision_debug_flag_ignore_cinematic_objects
    collision_debug_flag_ignore_nonpathfindable_object s
    collision_debug_flag_ignore_child_objects
    collision_debug_flag_objects_creatures
    collision_debug_flag_objects_crates
    collision_debug_flag_objects_sound_scenery
    collision_debug_flag_objects_light_fixtures
    collision_debug_flag_objects_controls
    collision_debug_flag_objects_machines
    collision_debug_flag_objects_scenery
    collision_debug_flag_objects_projectiles
    collision_debug_flag_objects_garbage
    collision_debug_flag_objects_equipment
    collision_debug_flag_objects_weapons
    collision_debug_flag_objects_vehicles
    collision_debug_flag_objects_bipeds
    collision_debug_flag_objects
    collision_debug_flag_instanced_geometry
    collision_debug_flag_media
    collision_debug_flag_structure
    collision_debug_flags
    collision_debug_phantom_bsp
    collision_debug_features
    collision_debug_spray

    thats not even half of the commands i found.
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  10. #10
    A V A L O N TeeKup's Avatar
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    Re: What the? a new cheat

    Well no shit.

    Halo 2 I think has over 3 million lines of sound commands.....or is that codes....its been a while since I watched the bonus DVD.
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