Hey daax, I think your sig is to small.
Holy shit brigde looks hawt =3
Also, so does WOLs smg, but some parts look low poly, as mentioned before.
[edit]1000th post in the topic
Last edited by Roostervier; July 21st, 2007 at 10:39 PM.
Yep. I am working with VP. =D
There an awesome Map Team
Awesome work rob, have you considered using Jahrain's mental ray lightmaps technique? It would give much more realistic shadows and improve the appearance of your map even more.
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