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Thread: Disappearing instanced geometry

  1. #1
    Senior Member fletcher77's Avatar
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    Disappearing instanced geometry

    I have had a problem with instanced geometry disappearing. I tried to use portals to fix the problem. But it dose not work. Has anyone had this problem and been able to get around it.
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  2. #2

    Re: Disappearing instanced geometry

    Try selecting and moving all the vertexes to the object's pivot point, then placing the model back to the original spot by moving the object, not the vertexes. Also, make sure the instances aren't too large or span across portals. If all else fails, just weld it to the main BSP.
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  3. #3
    Senior Member fletcher77's Avatar
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    Re: Disappearing instanced geometry

    Quote Originally Posted by jahrain View Post
    Try selecting and moving all the vertexes to the object's pivot point, then placing the model back to the original spot by moving the object, not the vertexes. Also, make sure the instances aren't too large or span across portals. If all else fails, just weld it to the main BSP.
    I tried this and it didn't work. I wish I new the logic behind moving the pivot. I do have a lot of instanced geometry. And only geometry I made in the end has this problem. Earlier made instanced geometry dose not disappear, every thing I made at one point has this problem. With or without portals it is the same.
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  4. #4
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    Re: Disappearing instanced geometry

    If your using 3ds max go to Hierarchy next to the modify pannel, now select affect pivot only and click on move tool. now a new looking move gizmo will comeup where the pivot point is.
    just move it to where the object is.
    now you will have to do this to all the instanced objects.
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  5. #5
    Senior Member fletcher77's Avatar
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    Re: Disappearing instanced geometry

    Quote Originally Posted by Warningshot3 View Post
    If your using 3ds max go to Hierarchy next to the modify pannel, now select affect pivot only and click on move tool. now a new looking move gizmo will comeup where the pivot point is.
    just move it to where the object is.
    now you will have to do this to all the instanced objects.
    I figured that out. the part I don't get is why this would fix the problem? because it didn't. I don't get how a pivot problem causes this. and why it would only happen on the last half of the instanced geometry that I made?
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  6. #6
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    Re: Disappearing instanced geometry

    It must be the pivot point not being inside the world or the pivot being in a nother portal area. I hope i dont get this crap when i export my level over.
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  7. #7
    Senior Member fletcher77's Avatar
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    Re: Disappearing instanced geometry

    Quote Originally Posted by Warningshot3 View Post
    It must be the pivot point not being inside the world or the pivot being in a nother portal area. I hope i dont get this crap when i export my level over.
    I checked that. Its like when I got to instanced geometry 50(just example) everthinge I created after that has the problem.
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  8. #8
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    Re: Disappearing instanced geometry

    The only thing i can think of is the engine can only take up to 50? instanced objects. if so you will have to copy not instance the rest.
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  9. #9
    a bit of the old in-out Roostervier's Avatar
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    Re: Disappearing instanced geometry

    I seriously doubt anyone should use more than 20 objects as instanced geometry unless it is glass or they are doing something really, really cool with their map >_>.
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  10. #10

    Re: Disappearing instanced geometry

    Turf has over 100 :/

    EDIT: 62, actually. D:
    Last edited by CtrlAltDestroy; July 22nd, 2007 at 10:00 AM.
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