Also, you don't have to be visually impaired to notice that that spiker is HUGE. Change the third person scale.
Also also, those shields don't sync (I remember seeing somewhere).
Also, you don't have to be visually impaired to notice that that spiker is HUGE. Change the third person scale.
Also also, those shields don't sync (I remember seeing somewhere).
Last edited by Roostervier; July 22nd, 2007 at 10:43 AM.
You do realize there is no such thing as a "Pre-alpha", yes?
Modded bloodgulches rock, btw.
Also, these types of maps, "testing" maps, as I call them, are meant for testers... not really everyone D:
oh and PLEASE get rid of those animations. The only decent one is the AR ready animation. Other than that, It is quite obvious you didnt use IK, which makes a HUGE difference. The spiker's skin looked horrbile in FP, and whats with the random left hand popping up and down on the left side of the screen? Messed-up overlays mb?
I dont see anything special here. Keep it up though.....
fix the assualt rifle. its overpowered, shoots too fast (10 rps is needed) and the rifle doesnt even aim at the reticle. the shotgun animations need work, and the spiker needs to actually shoot spikes
also i keep seeing this hand appear when i hold the spiker... its like the chief is waving at the enemy. make him hold the spiker in two hands. the chief ALWAYS uses two hands. its his style, even on little guns
People commonly use two hands when armed with a weapon to, "steady" the weapon, so that when they fire it, they may hit the target with less error.
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