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Thread: H3T_Bloodgulch (pre alpha) released.

  1. #11
    a bit of the old in-out Roostervier's Avatar
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    Re: H3T_Bloodgulch (pre alpha) released.

    Also, you don't have to be visually impaired to notice that that spiker is HUGE. Change the third person scale.

    Also also, those shields don't sync (I remember seeing somewhere).
    Last edited by Roostervier; July 22nd, 2007 at 10:43 AM.

  2. #12
    Senior Member Lightning's Avatar
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    Re: H3T_Bloodgulch (pre alpha) released.

    You do realize there is no such thing as a "Pre-alpha", yes?

    Modded bloodgulches rock, btw.

  3. #13
    a bit of the old in-out Roostervier's Avatar
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    Re: H3T_Bloodgulch (pre alpha) released.

    Also, these types of maps, "testing" maps, as I call them, are meant for testers... not really everyone D:

  4. #14
    not my real name damn-it! kenney001's Avatar
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    Re: H3T_Bloodgulch (pre alpha) released.

    oh and PLEASE get rid of those animations. The only decent one is the AR ready animation. Other than that, It is quite obvious you didnt use IK, which makes a HUGE difference. The spiker's skin looked horrbile in FP, and whats with the random left hand popping up and down on the left side of the screen? Messed-up overlays mb?

    I dont see anything special here. Keep it up though.....

  5. #15
    Taiko Drums = Win
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    Re: H3T_Bloodgulch (pre alpha) released.

    Quote Originally Posted by kenney001 View Post
    oh and PLEASE get rid of those animations. The only decent one is the AR ready animation. Other than that, It is quite obvious you didnt use IK, which makes a HUGE difference. The spiker's skin looked horrbile in FP, and whats with the random left hand popping up and down on the left side of the screen? Messed-up overlays mb?


    I dont see anything special here. Keep it up though.....

    It's quite obvious I didn't use IK? Well, you're wrong. I ONLY use IK. Killa uses the normal rig. Random left hand? He's holding the spiker with one hand.

  6. #16
    Senior Member ICEE's Avatar
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    Re: H3T_Bloodgulch (pre alpha) released.

    fix the assualt rifle. its overpowered, shoots too fast (10 rps is needed) and the rifle doesnt even aim at the reticle. the shotgun animations need work, and the spiker needs to actually shoot spikes

  7. #17
    a bit of the old in-out Roostervier's Avatar
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    Re: H3T_Bloodgulch (pre alpha) released.

    Quote Originally Posted by FlamingRain View Post
    It's quite obvious I didn't use IK? Well, you're wrong. I ONLY use IK. Killa uses the normal rig. Random left hand? He's holding the spiker with one hand.
    Then you should take it as you need to work on your animating... a lot.

  8. #18
    Senior Member ICEE's Avatar
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    Re: H3T_Bloodgulch (pre alpha) released.

    also i keep seeing this hand appear when i hold the spiker... its like the chief is waving at the enemy. make him hold the spiker in two hands. the chief ALWAYS uses two hands. its his style, even on little guns

  9. #19
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: H3T_Bloodgulch (pre alpha) released.

    Quote Originally Posted by Ð4ÑØ * View Post
    Yes, I'm not blind, but that is obviously not EP Killas. Looks more like the ripped halo 3 one to me.
    False.

  10. #20
    a bit of the old in-out Roostervier's Avatar
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    Re: H3T_Bloodgulch (pre alpha) released.

    People commonly use two hands when armed with a weapon to, "steady" the weapon, so that when they fire it, they may hit the target with less error.

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