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Thread: *W.I.P* SPAS (shotgun)

  1. #21
    Senior Member DaaxGhost's Avatar
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    Re: *W.I.P* SPAS (shotgun)

    I'll get some pictures of the poly count.

    And thank you. I'm trying to lower the poly count so I can get it in halo 2, or reg Halo.

    Polygon/Triangles Count Picture

    Last edited by DaaxGhost; July 24th, 2007 at 06:32 PM.
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  2. #22
    Could've Moved Mountains
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    Re: *W.I.P* SPAS (shotgun)

    cool stuff. I liek the shiny <3.
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  3. #23

    Re: *W.I.P* SPAS (shotgun)

    What apps have booleans?
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  4. #24
    Senior Member DaaxGhost's Avatar
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    Re: *W.I.P* SPAS (shotgun)

    Umm... 3ds, maya 8.0, not sure about gmax, Blender 3d. (Blender isn't the best go wtih 3ds max 8)

    Those are the only ones I've worked with, I did use Blender 3d; For about 3 weeks or so, and then I found 3ds max. So i'd say go with the 3ds max trial.
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  5. #25

    Re: *W.I.P* SPAS (shotgun)

    O_O ZOMG TRIS!!!

    it looks pretty good but for what ever reason there is something about it that doesn't seem quite right. no idea what, it might too smooth in some areas. when i figure it out i'll let ya know.
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  6. #26
    Senior Member DaaxGhost's Avatar
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    Re: *W.I.P* SPAS (shotgun)

    Quote Originally Posted by PenGuin1362 View Post
    O_O ZOMG TRIS!!!

    it looks pretty good but for what ever reason there is something about it that doesn't seem quite right. no idea what, it might too smooth in some areas. when i figure it out i'll let ya know.
    Aye, capin'. lol. I fixed the smoothing errors. The Pictures are of the flash-light which i'm having a hard time making it dynamic for halo. I hope you guys like it. I'll keep you posted on how its coming along; in the mean while tell me what you think of it. =D
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  7. #27

    Re: *W.I.P* SPAS (shotgun)

    How long have you been modeling for? That looks like professional stuff.
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  8. #28
    Your Average Cannonfodder Archon23's Avatar
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    Re: *W.I.P* SPAS (shotgun)

    ^Further proof you didn't actually read the posts in the Gallery Thread. I remember he said 3 years if I'm not mistaken.
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  9. #29
    Senior Member DaaxGhost's Avatar
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    Re: *W.I.P* SPAS (shotgun)

    Quote Originally Posted by Archon23 View Post
    ^Further proof you didn't actually read the posts in the Gallery Thread. I remember he said 3 years if I'm not mistaken.
    your correct. 3 years. I'm still loving it. I'm getting way better at the gun modelling and vehicle. a little at the bsp.
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  10. #30
    Senior Member Rentafence's Avatar
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    Re: *W.I.P* SPAS (shotgun)

    Quote Originally Posted by Daax View Post
    I'm trying to lower the poly count so I can get it in halo 2, or reg Halo.
    You would probably be better off modeling another from scratch, cutting down that many faces would take forever
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