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Thread: Offical crap load of questions thread

  1. #21
    Taiko Drums = Win
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    Re: Offical crap load of questions thread

    Here, I'll PM you the .tif files, f33t. Could you look at them for me?

  2. #22
    This avatar size is... LlamaMaster's Avatar
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    Re: Offical crap load of questions thread

    For anybody who is still wondering, I fixed the lighting problem. Vray is awesome! :awesome:

  3. #23
    Senior Member DaaxGhost's Avatar
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    Re: Offical crap load of questions thread

    Quote Originally Posted by LlamaMaster View Post
    For anybody who is still wondering, I fixed the lighting problem. Vray is awesome! :awesome:
    Cool, thats awesome!

  4. #24
    Banned LinkandKvel's Avatar
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    Re: Offical crap load of questions thread

    Quote Originally Posted by LlamaMaster View Post
    For anybody who is still wondering, I fixed the lighting problem. Vray is awesome! :awesome:
    Aren't I awesome too?

    Quote Originally Posted by LinkandKvel View Post
    Are you still wondering? Well if you remember my modeling room, A SKYlight can't show into a room that is SEALED showing no sky. You have to delete the overhead face, but it will be a dull gray. Too get a more white render to bring out the details like my modeling room, delete the face that will not be shown from the camera's POV including the overhead face.
    Here's an example:

    This is an example of the one overhead face deleted showing a dull gray render. The more skylights you add to this one won't make it any brighter. The image will only get less sharp.




    This an example of two faces deleted (the other one is to the left of the view point).
    This also had another skylight (total of two) to bring out more details in the gun as seen more than the dull gray one and has a sharp presentation as well.
    You can also add omnis too rooms that are enclosed but will not be of best quality. A correct distribution and combination of skylights and omnis will create tremendous clay renders. That is something we all have yet to learn.
    I hope this helps you on your journey to create better renders!

  5. #25
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    Re: Offical crap load of questions thread

    Does anybody know why whenever I place my shield bar in guerilla it exceptions on startup?

  6. #26

    Re: Offical crap load of questions thread

    Okay, a couple noob questions :
    1) What's a smoothing error?

    3) I watched the videos but i din't get what plain modeling was. You're not supposded to start with a box.. So then what do you start with?

  7. #27
    Your Average Cannonfodder Archon23's Avatar
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    Re: Offical crap load of questions thread

    At number 2: A PLANE.

  8. #28

    Re: Offical crap load of questions thread

    Oh right, I thought plane referred to the fact that you're ref pic is on a plane. What's the advantage of starting with a plane over a cube?

  9. #29
    Your Average Cannonfodder Archon23's Avatar
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    Re: Offical crap load of questions thread

    I'm sure he states in the videos it lessens the amount of polygons in the model.

    Also this is gonna sound noobish but how the hell do I get a plane to be transparent in 3ds because I'm completely lost in 3ds's interface.

  10. #30
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    Re: Offical crap load of questions thread

    One -- Right Click on PERSPECTIVE or LEFT or FRONT or TOP or whatever. Go to transparency>Best or Simple

    Right click your object, in properties there is a See-Through checkbox, check it so it is ON. Done, that object is see-through.

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