I agree CMT should polish up the AR with some silver like the AR in the MP maps.
I agree CMT should polish up the AR with some silver like the AR in the MP maps.
I never said I wanted it to be like halo 3, where did you guys get that idea? I said I wanted it more like the AR in the picture under 6/9/07, in other words, I wanted it to at least match the quality as the one in the multiplayer maps.
And the numbers in the gun's LCD are a little too big. In every picture, the corners of the numbers are practically touching the outer outline. The LCD screen looks really cluttered right now.
Last edited by RedBaron; July 25th, 2007 at 05:39 AM.
You people are retarded. The one in the multiplayer map fails in comparison to this one. You people just like shiny chrome stupid spastic unrealistic shaders that make the gun look as though it's a mirror. That sort of shit just nulls out any detail.
After all my hard work making this awesome looking halo 3 AR's textures you wan't stupid spastic halo 1 AR with shitty shaders that makes the gun look as though it's made of silk/velvet?
awesome
*edit* omfg, you people are sillier than I thought. Look at what fucking level those shots were taken.
a50 aka NIGHT TIME. You can see him using the fucking flashlight ffs. Name 1 weapon that looks as good as it does in open light as it does under night radiosity with a flashlights light hitting it from the back.
god
Masterz, Lag, take pics of stuff on DAYLIGHT levels so people can properly see the shine of shaders and stuff. That level is just fucking gay. Try taking shots from my fav level, a30 - Halo, or something else in the light.
Also, AR's smoothing needs fixing around the screen and on the slider lever grip
Last edited by DaneO'Roo; July 25th, 2007 at 06:05 AM.
Night.Time.blue.lighting.flashlight.for.fucks.sake
the actual fucking gun isn't blue, the gun is the exact same colour as the old AR, because they are both the same desaturated grey, god DAMMIT
I personally don't wan't the gun to look like a clean butterknife, but watever.
I don't care what you people think, that old CMT ar's shaders were shit and nulled out all detail, made it look constantly wet or greased up or made of velvet. Not even the halo 3 AR is like that. The halo 3 AR shows definition between what should and shouldn't shine.
Last edited by DaneO'Roo; July 25th, 2007 at 06:02 AM.
Someone woke up on the wrong side of the rock -_-
At least look into the numbers on the gun's LCD. The size should be decreased just a tidbit.
I think it's fine, considering that's the only function anyone uses.
I don't mean I want it to be decreased in size dramatically, just so that the 'corners' of the numbers aren't touching, or seem to be touching, the bright outer outline. Maybe 95%-97% of the size that it is now.
I honestly find it aesthetically pleasing that way; the larger it is, the better, as long as it isn't too cramped, which it isn't.
o wow, sigged
back on subject: i agree with delta, i think the numbers SHOULD be a bit smaller. also, dano is right, the friggin pics were taken on friggin T&R, the lighting sucks, and i hate silver weapons, it's retarded, it makes me think how if the stupid UNSC can afford to make weapons out of silver, then they could've gave me better shielding, armor, weapons, and other crap.
Last edited by TrU7H; July 25th, 2007 at 10:48 AM.
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