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Thread: The Halo Engine

  1. #21
    Detenting Servation mR_r0b0to's Avatar
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    Re: The Halo Engine

    rly?

    *tries*
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  2. #22

    Re: The Halo Engine

    Yeah really, you -Blam!-ing -Blam!-.

    That's how it works
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  3. #23

    Re: The Halo Engine

    Blam! you, you Blam!

    neways, I doubt it would be a small feat to decompile the engine, and I doubt anyone has the need to right now, since H2V is coming out...
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  4. #24

    Re: The Halo Engine

    haha bungie calls it Blam! because even they think it runs like Blam!

    you can decompile a model or a map, but never heard of an entire game engine

    D:
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  5. #25
    Could've Moved Mountains
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    Re: The Halo Engine

    I would imagine it would be hard to decompile it if possible at all, but since it is written in C++ im sure that it would be simple to make a "version 1.08" that fixes many of H CE's downfalls if it were. When H2V hits the market Bungie needs to release the raw source code to Halo PC and CE so that we can pimp the engine xD.

    I vote open source Blam!
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  6. #26
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Halo Engine

    Yes. That would be made of win.
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  7. #27
    Senior Member Chewy Gumball's Avatar
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    Re: The Halo Engine

    He means not in a seat.
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  8. #28
    Detenting Servation mR_r0b0to's Avatar
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    Re: The Halo Engine

    open sourcing CE would take some customers from H2Vista.
    i don't think they'd do it.
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  9. #29
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: The Halo Engine

    "Blam" was Halo's codename while it was in pre-alpha stages. The official name of the engine is Blam afaik. If you open any Halo tags in a hex editor, you will see the string "blam" in the tag header, signifying that it's for that engine. Heck, gametype and profile saves even have it for a filename; blam.lst.

    You can't "decompile" a game engine, per sé. You have to analyze how it works by watching what goes on closely, and watching memory changes, then recode it to the best of your abilities. That's called "reverse engineering."
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  10. #30
    Detenting Servation mR_r0b0to's Avatar
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    Re: The Halo Engine

    Quote Originally Posted by p0lar_bear View Post
    You can't "decompile" a game engine, per sé. You have to analyze how it works by watching what goes on closely, and watching memory changes, then recode it to the best of your abilities. That's called "reverse engineering."
    which is what kornman and bitter were doing before kornman was shipped off..amirite?

    damn military..
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