rly?
*tries*
I would imagine it would be hard to decompile it if possible at all, but since it is written in C++ im sure that it would be simple to make a "version 1.08" that fixes many of H CE's downfalls if it were. When H2V hits the market Bungie needs to release the raw source code to Halo PC and CE so that we can pimp the engine xD.
I vote open source Blam!
"Blam" was Halo's codename while it was in pre-alpha stages. The official name of the engine is Blam afaik. If you open any Halo tags in a hex editor, you will see the string "blam" in the tag header, signifying that it's for that engine. Heck, gametype and profile saves even have it for a filename; blam.lst.
You can't "decompile" a game engine, per sé. You have to analyze how it works by watching what goes on closely, and watching memory changes, then recode it to the best of your abilities. That's called "reverse engineering."
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