I would like to see a Brute dedicated video, showing various scenes fighting Brutes. I'm not trying to force you guys, but I think everyone would appreciate a Brute vid. Is it possible to fix the way the marines leave the passenger seats of a tank? In the original Halo, they got off the tank a few seconds after you did, but in Spv1, they never get off. In SPv2, can you make sure that they get off the way they used to in the original? It can sometimes be a pain to fight 30 Covenant with 4 Marines....
Last edited by Ralex123; July 29th, 2007 at 11:33 AM.
Especially if Johnson has a sniper rifle, and 2 of my marines happen to be Spartans with chainguns. It's REALLY difficult to get through the covenant that way....lol it was easy as pie.
Great job with the Assault Rifle! To me, though, the muzzle flash seems a bit too small, even compared to the H3 Beta.
The video also had no sound, so I'm wondering if you changed the AR sounds to H3 style?
The muzzle flash isn't finished.
oook me and halo king are going to make a analysis of the video(based on all that we currently know) of everything that we've saw, that way, everyone wouldn't be asking so many friggin questions, mmmk? mmmk. it'll take a day or so, but for now, here are some comments of my own: ok 1) great job masterz, you took my advice when i asked to change the AR's tracers, iono if me asking really helped or not, but meh. 2) what difficulty was that played on anyways?.....it didn't look that hard to kill the elites, but masterz seemed to have some difficulty with it...... 3) the animations for the AR should be half a sec, or maybe even a full sec faster
Questions:
-Now that Zteam has acquired the source scripts for the campaign, will CMT play around with weapon customization (screw silencer onto SMG, attatch grenade launcher to BR) as was originally planned for Halo 2 Vista before the H2EK was found to be locked to most features? Or will time constraints and ammunition compatibility issues keep this barred out? Since it's not multiplayer, there shouldn't be any bugs that would aggravate gameplay.
-What is the status on the custom campaign level unveiled in the Christmas update?
First: you're going to do an analysis of a minute-long clip? What will you find that we don't know for ourselves?
Second: I didn't see any tracers, what do you mean?
Third: none of the AR's animation look like they're a full second long to begin with. Do you mean make the reload take longer?
The final reload will probably look more like this anyway.
Last edited by Dole; July 29th, 2007 at 10:50 PM.
Hes gonna make an analyisis for some of the more unfortunate. You know, the legally blind.
oook update, er......i heard that masterz is gonna make a bigger video, but that's just another rumor, not even sure if it's true, needs confirmation. Sides, this is just like haloking's thread of collective info, but this time in video form and it might keep the newcomers quiet, don't want too much spam here. and er......i don't really know, i'm bored, no one really interesting to play with on the MP maps, and yea, i'm stuck here at my dad's house with nothing else to do for another week, all my friend are 40 miles away from here =*(
and er....i've already saw that dole, CAD showed it to me a couple weeks ago. anyways, the reload doesnt look fast enough, you'd think the MC would TRY and reload faster with a whole army of covie and flood on his ass, but yea, whatever.
Last edited by TrU7H; July 29th, 2007 at 10:49 PM.
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