View Poll Results: What should be done? (This poll won't really jurisdict the final outcome)

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  • Keep it "Original"

    19 24.05%
  • Make it more, "H2" (e.g., BSP changes, weapon/vehicle placements)

    60 75.95%
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Thread: [WIP] Sidewinder

  1. #11
    Reloading! Terin's Avatar
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    Re: [WIP] Sidewinder

    I got a copy of this on my hands. At least, I think it's yours. The skybox is Ascension's and it had no description linked to it.

    The textures/shaders of the canyon itself are not good on the eyes. Kinda hard to play with them.

    Everything else seems fine, though, as far as I can tell.
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  2. #12
    Senior Member et_cg's Avatar
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    Re: [WIP] Sidewinder

    LOL

    I haven't even packaged the map yet.

    That's coag's sky, btw.
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  3. #13
    Reloading! Terin's Avatar
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    Re: [WIP] Sidewinder

    Someone must have haxxor'd your computer and stole the scenario files!

    ...or just used the same geometry and textures. Small world, huh?
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  4. #14
    Senior Member et_cg's Avatar
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    Re: [WIP] Sidewinder

    Well it is Halo 1, right? I mean, c'mon.
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  5. #15
    Kid in the Hall Kornman00's Avatar
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    Re: [WIP] Sidewinder

    Quote Originally Posted by SuperSunny View Post
    I wonder why they didn't. The game would have looked much more beautiful.
    Maybe because they were rushing to get things to work in Halo2, not rushing to get them to work right?

    TBH, I've always considered the game to be pretty hawt for the platform is was on.
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  6. #16
    Senior Member et_cg's Avatar
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    Re: [WIP] Sidewinder

    Quote Originally Posted by Kornman00 View Post
    TBH, I've always considered the game to be pretty hawt for the platform is was on.
    Yeah, I've always considered Korn to be pretty... er, uh, I mean Halo 2 to be pretty hawt too.
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  7. #17
    Senior Member et_cg's Avatar
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    Lightmaps >_<

    I've been using tool to compile Lightmaps since 2 o'clock this mornin'. Sunny gave me hopes that it'd take less time, but outdoor maps just take ages to compile on super.

    Meh...

    If the level it picture worthy by the time they're done, I'll post up some pictures when I get home .

    5 hours! Gee... and it's at 70%. At least I have a good idea how long the actual final build will take.

    The lightmaps I'm compiling right now are just so I can work shaders out and get a lot of finite details work out. Then onto Instanced geometry and hopefully someone will have lens flare tags that work like those ol' signals on the bases and the center hallway. (Sunny... ergh, gimmie your kitties!)
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  8. #18
    Jesus Loves You
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    Re: [WIP] Sidewinder

    How big did you make your box to make this map?
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  9. #19
    Senior Member et_cg's Avatar
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    Re: [WIP] Sidewinder

    Quote Originally Posted by boltdwright View Post
    How big did you make your box to make this map?
    Check out my post on this thread. It's #42.
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  10. #20
    Jesus Loves You
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    Re: [WIP] Sidewinder

    that doesnt tell me how big your box was, or am i just plain stupid LOL
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