I posted this in a thread a few weeks ago but noone cared

The Non-uniform scale .ass error

example - (warning : butts) http://img293.imageshack.us/img293/5082/untitleddf7.png

To solve the scale error:

1. Select the objects that the exporter is saying have bad scaling.
2. Go to the "Utilities" tab. (It's the one with the hammer.)
3. Select "Reset XForm."
4. Press "reset selected."
5. Convert the objects to editable mesh (or poly, but mesh exports better, and you can always convert to poly again if you want to continue modeling.)

Note : this WILL nuke instancing. If you wish to preserve instancing, you must select each object individually and collapse the XForm modifyer. Do NOT do collapse all, but rather collapse to, or the instancing will be nuked as well. There are also some issues with mirrored over instances - they may or may not function right afterwards, (some of mine were turned inside out and caused physics glitches ingame) so be prepared to recopy them without using mirrors if they are somehow damaged.




Corrupt scenario error : (NOTE that this is only sometimes the solution, and if this does not work you should seek other causes and solutions for the problem.)

This is fairly simple - when you load a level in Sapien after your first compile, sapien declares it invalid and closes.

1. First, you should ALWAYS do both BSP compiling and lightmaps on the first compile of a level - the helpfile lies to you. This MUST be done, or sapien says the scenario is corrupt.

2. If that does not work, open up your .scenario in Guerilla, and go to the Structure BSPs section.

3. Point the "Structure Lightmap" feild to either
A. A lightmap tag in your scenario's folder. If there is not one, point it to
B. The one in scenarios\multi\example, which will allow you to open your map until you make proper lighting for it.