View Poll Results: how should the frag nades be

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  • H1 strength, so it DOESN'T take three to kill.

    76 80.00%
  • Keep them weaker, so players need to use their weapons more.

    19 20.00%
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Thread: Frag Nade strength

  1. #1
    "Think Different" Masterz1337's Avatar
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    Frag Nade strength

    One person in the server today was complaining the nades were to weak. I like having them do less damage, as the game becomes less of a nade fest, and it forces players to use frag nades to help get kills, rather than their primary way of killing. I agree they need a little extra damage, but should we keep them similar to how they are now.

  2. #2
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Frag Nade strenth

    Quote Originally Posted by Masterz1337 View Post
    One person in the server today was complaining the nades were to weak. [...]
    *eight people

    They need more damage, but they should be able to kill in two. One grenade should not put your health into the red, but it should completely drain your shields.

  3. #3

    Re: Frag Nade strenth

    I voted weak , but i'd have it strong enough so it kills the sheilds at least , then you can just use your weapon to finish the rest , and if one kills all the nades , dont add starting nades , add them around the level some. I think nades are just good to help ya to get a kill , combined with using a weapon.

  4. #4

    Re: Frag Nade strenth

    You should either make them weaker and they can carry four of each, or stronger and they can only carry two of each. That's the only way to really solve it. D:

    Oh and "strength" ;p

  5. #5
    Senior Member
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    Re: Frag Nade strenth

    The frag should be stronger, so that one can take down the whole shield, but not the health.
    Last edited by someone; December 28th, 2006 at 04:48 PM.

  6. #6
    Senior Member
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    Re: Frag Nade strenth

    Nah, I prefer it to be weaker. I always use nades, but for some reason I just don't feel like using nades in the CMT mod. Maybe it's because the weapons are so fun and interesting to use. I've never even tried out how strong the nades are until (litterally) a few mins ago.

    So yeah, I'd prefer it to be left as it is for this mod in particular.

  7. #7
    Senior Member
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    Re: Frag Nade strenth

    make them slightly stronger, just enough to take out shieds, but then you can only carry 2 of the frags (like in Halo 3)

    can you make it so that any explosions can set off the nades on the ground (both types)

  8. #8
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Frag Nade strenth

    Stronger. Please. They feel weedy, even compared to the H1 grenades. And even those are pathetic compared to most other games I play.

  9. #9
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Frag Nade strenth

    damage pl0x

  10. #10

    Re: Frag Nade strenth

    I agree with making them stronger. Quite a few times I tossed a nade expecting it to kill someone then got surprised when i ran in there and they weren't dead :/

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