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Thread: halp

  1. #1
    chilango Con's Avatar
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    halp

    Quote Originally Posted by .ASS Exporter
    [WARNING] sky_cylinder has non-uniform node scale, x-axis value exported.
    [WARNING] sky_cylinder has non-uniform object scale, x-axis value exported.

    Export Finished.
    0 errors, 2 warnings
    <>

    I made a big cylinder around my level to act as a fake sky. It works fine except for the fact that scaling it taller in max makes it shorter in Sapien. So I am about to try reverse psychology on this thing and make the cylinder really short to get the height I want. Anyway, how do I fix?

  2. #2
    Intellektueller Bastinka's Avatar
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    Re: halp

    Is it linked to the frame?

  3. #3
    Useless Member jngrow's Avatar
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    Re: halp

    Isn't just the "Reset Xform" tool?

  4. #4
    chilango Con's Avatar
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    Re: halp

    Quote Originally Posted by SilentWindPL View Post
    Is it linked to the frame?
    if it wasn't linked to the frame, it wouldn't be showing up in Sapien.

    Quote Originally Posted by jngrow View Post
    Isn't just the "Reset Xform" tool?
    where's that. I'm not a max user.
    Last edited by Con; August 5th, 2007 at 11:43 PM.

  5. #5
    chilango Con's Avatar
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    Re: halp

    http://www.h2vista.net/forums/showth...ht=non-uniform

    I fail at doing searching, thanks jngrow

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