View Poll Results: how should the frag nades be

Voters
95. You may not vote on this poll
  • H1 strength, so it DOESN'T take three to kill.

    76 80.00%
  • Keep them weaker, so players need to use their weapons more.

    19 20.00%
Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 86

Thread: Frag Nade strength

  1. #21
    Senior Member
    Join Date
    Dec 2006
    Posts
    1,263

    Re: Frag Nade strenth

    also, can you change the explosion bitmap? its a bit too orange and looks too fake :/
    the plasma nades a fine, everything is perfect except for that glitchy thing on any map, where you thought you stuck someone, but it bounces off so you see a huge blue blob on their head, but the nade explodes behind you and you get killed

  2. #22
    Senior Member
    Join Date
    Dec 2006
    Posts
    643

    Re: Frag Nade strenth

    Quote Originally Posted by newDeviLedeT1 View Post
    also, can you change the explosion bitmap? its a bit too orange and looks too fake :/
    the plasma nades a fine, everything is perfect except for that glitchy thing on any map, where you thought you stuck someone, but it bounces off so you see a huge blue blob on their head, but the nade explodes behind you and you get killed
    That happens on some maps when you're guest. You think you stuck them and theres a big glowling blob thing on their body, but then it dissappears and the nade appears somewhere else. It ain;t a glitch with the map.

  3. #23
    Senior Member WhÎþLå§h ÐÆmØÑ's Avatar
    Join Date
    Aug 2006
    Location
    Washington
    Posts
    1,220

    Re: Frag Nade strenth

    Quote Originally Posted by newDeviLedeT1 View Post
    also, can you change the explosion bitmap? its a bit too orange and looks too fake :/
    the plasma nades a fine, everything is perfect except for that glitchy thing on any map, where you thought you stuck someone, but it bounces off so you see a huge blue blob on their head, but the nade explodes behind you and you get killed
    That's called lag. You have to lead your sticky grenades just like if you were shooting the person.

  4. #24
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,767

    Re: Frag Nade strenth

    Quote Originally Posted by newDeviLedeT1 View Post
    also, can you change the explosion bitmap? its a bit too orange and looks too fake :/
    the plasma nades a fine, everything is perfect except for that glitchy thing on any map, where you thought you stuck someone, but it bounces off so you see a huge blue blob on their head, but the nade explodes behind you and you get killed
    Yeah. Add some more yellow/white and plenty more smoke, dust and debris. Possibly fake shrapnel - a plane with a transparent skin, with a few animated speckles flying outwards from the explosion, and a wide-range damage (say a blast radius of 8 or so) of 0-10-30 so that it does either no, little or moderate damage and is potentially lethal to someone who is already wounded.

  5. #25
    Senior Member
    Join Date
    Dec 2006
    Posts
    1,263

    Re: Frag Nade strength

    i do lead my nades, i see them hit the helmet, but it still bounces off
    if youre going to say lag, the server's overall ping was no less than 60 (not talking about the CMT one)

  6. #26
    a-dumb-ass adumass's Avatar
    Join Date
    Nov 2006
    Location
    NewYork
    Posts
    195

    Re: Frag Nade strength

    Make them explode faster and weaker or just stronger. Make it so the detonation timer starts immediately not when at rest.

  7. #27
    Senior Membe Syuusuke's Avatar
    Join Date
    Sep 2006
    Location
    Location
    Posts
    3,868

    Re: Frag Nade strength

    Can you make it so its strong on shields and weak on your meat? (meaning the vitality)

  8. #28
    Amit's Avatar
    Join Date
    Dec 2006
    Location
    Malden
    Posts
    8,505

    Re: Frag Nade strength

    Quote Originally Posted by newDeviLedeT1 View Post
    i do lead my nades, i see them hit the helmet, but it still bounces off
    if youre going to say lag, the server's overall ping was no less than 60 (not talking about the CMT one)
    that is a bug built into halo itself and it carried over to halo ce

  9. #29
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,767

    Re: Frag Nade strength

    Quote Originally Posted by newDeviLedeT1 View Post
    i do lead my nades, i see them hit the helmet, but it still bounces off
    if youre going to say lag, the server's overall ping was no less than 60 (not talking about the CMT one)
    Low ping = good. High ping = bad...

    Quote Originally Posted by adumass View Post
    Make them explode faster and weaker or just stronger. Make it so the detonation timer starts immediately not when at rest.
    No point in changing the det timer. If anything it'd just make them harder to use because a lot of us have fine-tuned our timing to that of the regular Halo grenades.

    Quote Originally Posted by Syuusuke View Post
    Can you make it so its strong on shields and weak on your meat? (meaning the vitality)
    Yeah, you can, though if anything it'd probably be the other way around :|

  10. #30
    ∫e^x = Sex Mr Buckshot's Avatar
    Join Date
    Nov 2006
    Location
    Ontario
    Posts
    3,491

    Re: Frag Nade strength

    If they're going to be this weak, then increase the number of frags the player can carry. Four is not quite enough, especially if the first few enemies you kill don't drop any (this was a big fault with the human weapons in H2, which lacked reserve ammo).

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •