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Thread: WowLoader Source Code Discussion

  1. #111
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    Re: WowLoader Source Code Discussion

    Quote Originally Posted by lugia View Post
    Hey abcba whats the name of the group thats working of your code?
    I'm certain you'll hear about it, if anything comes out of it.

    Quote Originally Posted by Limited
    That dude says hes got it to work online, but I didnt think that was possible, a question for you people who have h2v on vista, that popup at the start when he loaded halo 2, was that live signing in? Or does that popup with XP too...
    Only popup I noticed is a helper batch file, for launching WowLoader. From halo2xp.tk I believe.
    Given that he has to use a third-party program to start H2V, I doubt he's gotten multiplayer to work. There's certainly no proof in his video.
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  2. #112
    Senior Member et_cg's Avatar
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    Re: WowLoader Source Code Discussion

    It pops up to tell you that your "Profile signed in" but I'm not exactly sure as to whether that was truely online or not.

    The pop-up says a two different things that I'm aware of if a sign-in's successful:

    "Profile Name" Signed In

    "Profile Name" Signed into Live
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  3. #113
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    Re: WowLoader Source Code Discussion

    another thing I will like to ask is what is the use of xtaskdlg.dll in wowloader? I am able to run halo2 even when I remove the file from the game folder.
    Last edited by Hl2xpd; December 17th, 2007 at 09:35 PM.
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  4. #114
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    Re: WowLoader Source Code Discussion

    Quote Originally Posted by Hl2xpd View Post
    another thing I will like to ask is what is the use of xtaskdlg.dll in wowloader? I am able to run halo2 even when I remove the file from the game folder.
    It's only used by startup.exe during installation. It's used for displaying Vista's extended messagebox type, taskdialog's. When you try installing on a drive with insufficient space, for example, a taskdialog will popup to warn you. It's not needed for playing the game.
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  5. #115
    HA10 Limited's Avatar
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    Re: WowLoader Source Code Discussion

    Sorry for bump but I'm stuck, I'm on first level, and ive set up the looking pitch just like in halo 1, then I followed sergant and go into the tram when I get out the tram, it says "updated profile" then my sound cuts out and I'm stuck.

    Is this the graveyard level that people have been saying you need to get a fix?

    Edit:

    Wait you have to sign into live to play SP? In other words, you have to be connected to the internet, to play offline content? Gay
    Last edited by Limited; August 7th, 2007 at 01:11 PM.
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  6. #116
    Senior Member et_cg's Avatar
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    Re: WowLoader Source Code Discussion

    Quote Originally Posted by Limited View Post
    Sorry for bump but I'm stuck, I'm on first level, and ive set up the looking pitch just like in halo 1, then I followed sergant and go into the tram when I get out the tram, it says "updated profile" then my sound cuts out and I'm stuck.

    Is this the graveyard level that people have been saying you need to get a fix?

    Edit:

    Wait you have to sign into live to play SP? In other words, you have to be connected to the internet, to play offline content? Gay

    Here's the gay:

    -You have to be online in order to register the game.
    -You have to make a "Profile" that registers with the Live's guide interface, but you don't have to associate a Live account with it.
    -Everytime you boot up, it says "blah blah blah" signed in. It's really retarded.
    -Oh, and you have to be a gold member to play peer to peer games over live.

    You don't need a Live account to register/play single player/ physical network games.
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  7. #117

    Re: WowLoader Source Code Discussion

    If you don't sign into live for SP, you get nag screens like hell telling you that you won't get achievements and other BS. Same thing with not having gold in multiplayer. Every time you go to the multiplayer lobby without gold, you get a nag screen telling you to get gold for server filtering, quick join, and player hosting.
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  8. #118

    Re: WowLoader Source Code Discussion

    First of all, thanks abcba, that's an amazing piece of work, pure wizardry. And thanks a lot for making the source public, allowing us mere mortals a glimpse of all the magic behind the curtain :-)

    I'm trying to get the project to build. I've installed the needed DirectX SDK (the August 07 version), the Detours package (version 2.1), and the current version of the Windows SDK for Vista. Right now the dwmapi, Loader, and MFPlat projects will build nicely, however the mf and the Wow projects won't budge.

    Creating an CMFTopology instance in line 40 of mf.cpp generates the error msg "error C2259: 'CMFTopology' : cannot instantiate abstract class". The same error pops up in line 68 of MMDevice.cpp when creating the CAudioSessionManager instance. I'm new to C++ so it may be something trivial, but none of the classes look abstract to me (?)

    The compiler also complains about the "FireEvent(MESessionTopologyReady)" in line 133 of MFMediaSession.cpp, claiming that the MESessionTopologyReady identifier hasn't been declared.

    I'm beginning to suspect that the reason for both errors is that MS has updated the Windows SDK since you released the sources. Does that sound plausible or am I overlooking something obvious? - if I am, then allow me to apologize in advance for bugging you :-)

    Once again thanks,
    cl
    Last edited by cAPS lOCK; August 30th, 2007 at 03:27 PM. Reason: fixing typos
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  9. #119

    Re: WowLoader Source Code Discussion

    Please look at the last post date before you post. You just made a 23 day bump! D:
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  10. #120
    Is bad, really bad SMASH's Avatar
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    Re: WowLoader Source Code Discussion

    Quote Originally Posted by CodeBrain View Post
    Please look at the last post date before you post. You just made a 23 day bump! D:
    Yea, but it was relevant to the thread and it's good he searched rather than making a whole new thread.
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