I don't recall seeing a silenced SMG in my beta build.
I don't recall seeing a silenced SMG in my beta build.
Certain Levels only. I mean would it really make sense to put a silencer on your SMG during a raid on a cruiser? I mean what point would it server?
Stealth. The enemy knows you're there, but where exactly is a mystery. If they can't pinpoint your location, they are easier to dispatch. The main purpose of a silencer is not necessarily to silence the weapon, but to distort the sound enough to where an individual cannot locate the direction of fire.
Half of it is the fact that the flash is severely decreased or eliminated. Not just the sound.
Plasma fire, grenades and aliens yellin causes noise tough...
I say have an un-silenced, and silenced versions, but do something to the silenced version to make it different other than the silencer. i say tear off the bipod and that frame around the end of the scope. You also could make the silenced one weaker b/c of the slower velocity of the bullet.
Still, in many situations, a stronger weapon is a better trade off than that surprise element. T&R is a good in-halo example where that isnt the case, but otherwise, an unsilenced version is likely best.
Last edited by ImSpartacus; August 16th, 2007 at 11:35 AM.
A silenced SMG is quite effective if you're taking potshots into a confined corridor from maintenance access shafts, though.
Oh yes, other than the silenced Sniper Rifle, there will be a silenced SMG and a silenced Sniper Rifle.
And just in case you missed the first sentence in the thread, it was stated that the old sniper was being displaced outright.
Last edited by Dole; August 16th, 2007 at 11:45 AM.
It lived a nice long life given that it was being used for a few years.
There is a third silenced weapon in the mod.
There's no point in really giving the player any silenced weapons in the whole game except for TaR. Even then I still don't see any point in having stealth past the point where you board the ship. Stealth is used to infiltrate an enemy's stronghold but is no longer useful once your forces actually make it in. The covenant will surely become aware of where they lost comunications with their dead forces and I'm sure they would have some sort of surveillance system within their huge ship. And plus the level is just composed of repetitive purple corridors with one linear path that the player must follow. Even if the enemies didn't detect you before, you'll still have to kill all of them anyway since there is no way to get past them undetected in said corridors. So all silenced weapons are basically redundant in the whole game except for the 15 minutes that are spent getting into TaR. Even then, everyone still manages to figure out where I am and explosions and screaming can be heard all around. It's not like this is rainbow six, where all enemies are one shot kills and silencers are actually effective. The player could actually set up their squad and tell them when to fire, taking down a half a dozen terrorists without one even having the time to turn around and scream something. It's not like the marines in halo can do that, they just charge in, throwing their lives away screaming and firing all the same, even if they do have silenced weapons.
But hey, if CMT wants to include silenced weapons, then by all means. But if I find that I just can't bear the site of them when I'm playing, I just won't use them and kill every single marine that is holding one. Seeing as how many marines were holding silenced smg's in SPv1, I have a lot of marine killin' ahead of me.
Last edited by RedBaron; August 16th, 2007 at 12:14 PM.
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