everything looks nice, can't wait to play it.
everything looks nice, can't wait to play it.
The grenade throwing animation was just awful at the end. looked like master chief was "throwing like a girl". Man it was aweful... i'm scarred for life lol. But it seems everybody said everything else and you have it in order.
The only animation that i think looks weird is the pistol melee, also the brute shot looks a bit too shiny. All the rest look very good
This is a script Kirby gave me to get destructable vehicles to sync online. I need to ask if we can use it in our next map...
But, anyway:
Yeah, that was originally set up for Archive, so the vehicle count matches. I need to set it up for the newest map.Code:(script continuous destructo-vehicles (if (= (unit_get_heatlh warthog1) -1) (object_teleport hog-lifestatus1 dead)) (if (= (volume_test_objects lifechecker hog-lifestatus1) true) (object_set_vitality warthog1 -1)) (if (= (unit_get_heatlh warthog2) -1) (object_teleport hog-lifestatus2 dead)) (if (= (volume_test_objects lifechecker hog-lifestatus2) true) (object_set_vitality warthog2 -1)) (if (= (unit_get_heatlh warthog3) -1) (object_teleport hog-lifestatus3 dead)) (if (= (volume_test_objects lifechecker hog-lifestatus3) true) (object_set_vitality warthog3 -1)) (if (= (unit_get_heatlh warthog4) -1) (object_teleport hog-lifestatus4 dead)) (if (= (volume_test_objects lifechecker hog-lifestatus4) true) (object_set_vitality warthog4 -1)) (if (= (unit_get_heatlh atv1) -1) (object_teleport hog-lifestatus5 dead)) (if (= (volume_test_objects lifechecker hog-lifestatus5) true) (object_set_vitality atv1 -1)) (if (= (unit_get_heatlh atv2) -1) (object_teleport hog-lifestatus6 dead)) (if (= (volume_test_objects lifechecker hog-lifestatus6) true) (object_set_vitality atv2 -1)) (if (= (unit_get_heatlh ghost1) -1) (object_teleport hog-lifestatus7 dead)) (if (= (volume_test_objects lifechecker hog-lifestatus7) true) (object_set_vitality ghost1 -1)) (if (= (unit_get_heatlh ghost2) -1) (object_teleport hog-lifestatus8 dead)) (if (= (volume_test_objects lifechecker hog-lifestatus8) true) (object_set_vitality ghost2 -1)) (if (= (unit_get_heatlh scorpion1) -1) (object_teleport hog-lifestatus9 dead)) (if (= (volume_test_objects lifechecker hog-lifestatus9) true) (object_set_vitality scorpion1 -1)) (if (= (unit_get_heatlh scorpion2) -1) (object_teleport hog-lifestatus10 dead)) (if (= (volume_test_objects lifechecker hog-lifestatus10) true) (object_set_vitality scorpion2 -1)) )
I would suggest changing the grenade throwing and melee for the magnum. I have a little gripe about the reload too but thats fine. Brute Shot also looks way too shiny. I'd suggest you tone it down a bit.
The Carbine seems to be firing slightly too fast, might just be me though. Great work overall, will check out the final version whenever it's ready![]()
frag sounds like plasma, also brute shot projectile looks a bit too fast.
Knave's H2 mod.
That BR is hawt. Cant wait for that mapWill the UI be fixed though?
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