Hail Normandy!
Hail Normandy!
Wow, awesome new pics. Just 2 questions:
1) Whats with the wraiths front guns? They look like they were just slapped on there.
2) Do you plan on fixing the iling of the sand bitmap on the last pic? Or is it unnoticable when your playing?
Regarding the second question its generally unoticable while playing. I mean the grass in Blood Gulch does the same thing.
And about that white line under the skybox. Can we expect that to be gone?
For those of you woried if you can run it or not, iif oyu play on easy/normal, there is half the amount of guys there. And it's a real tough fight. First you have to avoid the wriaths and destroy them, then you have to deal with the turret, then spec op elites guarding the turret. There is a phalanx of jackals off to teh side, those are dealt with easily now that AI can throw nades. After htat the grunts 10-20 of them attack with grenades and PP's. Then you're left fighting about 6 brutes with brute shots and 8 elites with needlers.
That sounds fucking :awesome:.
Last edited by Haloking365; August 20th, 2007 at 09:51 PM.
It's totaly differn't. if we could ge teh scripts from zteam you'd be seeing parts of the game with like 3 marines in tanks fighting squads of 12-24 banshees.
Do I smell a black ops mission to steal someone's harddrive?
Anyway, I was wondering, if the PR is really just going to be the same as the MPv2 ones with a different skin. I ask this because the multiplayer one (as well as the SPv1 one) covered WAY too much of the screen.
And are the allies any smart at throwing grenades? And are they going to do it every 5 seconds liked they did with the BRG? (it is the same trigger right?) Because if they are just as dumb, this might turn out even worse than the BRG tking we see now. Imagine, getting naded by 3 different marines 50 yards back as you decide to rush the enemy lines alone.
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