Page 131 of 157 FirstFirst ... 31 81 121 129 130 131 132 133 141 ... LastLast
Results 1,301 to 1,310 of 1568

Thread: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-25-07)

  1. #1301
    ******...you wish Flyboy's Avatar
    Join Date
    May 2007
    Location
    Connecticut
    Posts
    677

    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)

    Hail Normandy!

  2. #1302
    Weapon Concept Artist Haloking365's Avatar
    Join Date
    Dec 2006
    Location
    Warwick, New York
    Posts
    499

    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)

    Wow, awesome new pics. Just 2 questions:
    1) Whats with the wraiths front guns? They look like they were just slapped on there.

    2) Do you plan on fixing the iling of the sand bitmap on the last pic? Or is it unnoticable when your playing?

  3. #1303
    Your Average Cannonfodder Archon23's Avatar
    Join Date
    Jun 2007
    Location
    The first level of hell.
    Posts
    1,420

    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)

    Regarding the second question its generally unoticable while playing. I mean the grass in Blood Gulch does the same thing.

  4. #1304
    ******...you wish Flyboy's Avatar
    Join Date
    May 2007
    Location
    Connecticut
    Posts
    677

    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)

    And about that white line under the skybox. Can we expect that to be gone?

  5. #1305
    "Think Different" Masterz1337's Avatar
    Join Date
    Sep 2006
    Posts
    4,405

    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)

    For those of you woried if you can run it or not, iif oyu play on easy/normal, there is half the amount of guys there. And it's a real tough fight. First you have to avoid the wriaths and destroy them, then you have to deal with the turret, then spec op elites guarding the turret. There is a phalanx of jackals off to teh side, those are dealt with easily now that AI can throw nades. After htat the grunts 10-20 of them attack with grenades and PP's. Then you're left fighting about 6 brutes with brute shots and 8 elites with needlers.

  6. #1306
    Your Average Cannonfodder Archon23's Avatar
    Join Date
    Jun 2007
    Location
    The first level of hell.
    Posts
    1,420

    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)

    That sounds fucking :awesome:.

  7. #1307
    Weapon Concept Artist Haloking365's Avatar
    Join Date
    Dec 2006
    Location
    Warwick, New York
    Posts
    499

    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)

    Quote Originally Posted by Masterz1337 View Post
    For those of you woried if you can run it or not, iif oyu play on easy/normal, there is half the amount of guys there. And it's a real tough fight. First you have to avoid the wriaths and destroy them, then you have to deal with the turret, then spec op elites guarding the turret. There is a phalanx of jackals off to teh side, those are dealt with easily now that AI can throw nades. After htat the grunts 10-20 of them attack with grenades and PP's. Then you're left fighting about 6 brutes with brute shots and 8 elites with needlers.
    Wow, if something like this is epic NOW, how is the fight for the banshee's in Two Betrayels gonna be? That part was epic before any mods.
    Last edited by Haloking365; August 20th, 2007 at 09:51 PM.

  8. #1308
    "Think Different" Masterz1337's Avatar
    Join Date
    Sep 2006
    Posts
    4,405

    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)

    It's totaly differn't. if we could ge teh scripts from zteam you'd be seeing parts of the game with like 3 marines in tanks fighting squads of 12-24 banshees.

  9. #1309
    Weapon Concept Artist Haloking365's Avatar
    Join Date
    Dec 2006
    Location
    Warwick, New York
    Posts
    499

    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)

    Quote Originally Posted by Masterz1337 View Post
    It's totaly differn't. if we could ge teh scripts from zteam you'd be seeing parts of the game with like 3 marines in tanks fighting squads of 12-24 banshees.
    You guys seriously need those fucking scripts. Gimme CAD's address. Ill steal his fucking computer. Also, are you guys going to change the contrail on the pelicans rockets? Because there not looking too hot right now.

  10. #1310
    Shoe Shining Peon RedBaron's Avatar
    Join Date
    Jul 2007
    Location
    United States of 'merica
    Posts
    603

    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-20-07)

    Do I smell a black ops mission to steal someone's harddrive?

    Anyway, I was wondering, if the PR is really just going to be the same as the MPv2 ones with a different skin. I ask this because the multiplayer one (as well as the SPv1 one) covered WAY too much of the screen.

    And are the allies any smart at throwing grenades? And are they going to do it every 5 seconds liked they did with the BRG? (it is the same trigger right?) Because if they are just as dumb, this might turn out even worse than the BRG tking we see now. Imagine, getting naded by 3 different marines 50 yards back as you decide to rush the enemy lines alone.

Thread Information

Users Browsing this Thread

There are currently 6 users browsing this thread. (0 members and 6 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •