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Thread: [Video] Making a more complex H2V map tutorial (shader creation too!)

  1. #1

    [Video] Making a more complex H2V map tutorial (shader creation too!)

    This a pretty big file again (500mb, 1 hr 50mi), This tutorial shows how to make a more complex indoor level in H2V. There is also a short on glass and making shader in there too. The .ASS , .MAP and .MAX (For MAX 7+) are included. hope it helps!!!!

    Permanent Link, thanks to KIWIDOGGIE

    Code:
    Here
    Old megaupload link

    On Halomaps.org

    Code:
    Pending...
    Last edited by armoman92; August 25th, 2007 at 08:08 PM. Reason: Added a permanent link
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  2. #2

    Re: [Video] Making a more complex H2V map tutorial (shader creation too!)

    that would be great thx
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  3. #3
    Senior Member Patrickssj6's Avatar
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    Re: [Video] Making a more complex H2V map tutorial (shader creation too!)

    500mb...people what are you doing? I don't want an HD tutorial....
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  4. #4
    Senior Member
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    Re: [Video] Making a more complex H2V map tutorial (shader creation too!)

    I love HD tutorials but for others you need to make another about 100mbs.
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  5. #5

    Re: [Video] Making a more complex H2V map tutorial (shader creation too!)

    how, all other options in camtasia make my movie not work?
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  6. #6

    Re: [Video] Making a more complex H2V map tutorial (shader creation too!)

    Thanks alot KIWIDOGGIE. You rock
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  7. #7
    Intellektueller Bastinka's Avatar
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    Re: [Video] Making a more complex H2V map tutorial (shader creation too!)

    Damn, you know some people have crappy internet?

    The best download speeds I ever get, on good servers, is around 85.5 Kbps.

    Please make an HD and Low Def options in between
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  8. #8
    Senior Member Saggy's Avatar
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    Re: [Video] Making a more complex H2V map tutorial (shader creation too!)

    Good job ripping of FireDragon04's level design from his Halo Custom Editon tutorial for modeling an indoor map

    Besides that, the tutorial was "okay". The way you modeled the map could have been done more, efficently, if you will. People could have watched FireDragons tutorial (the modeling part) and got the same result. Basically what you did was remade the tutorial for Halo 2 Vista when what you should have done was made your own tutorial in a sence.

    In my opinion, it would have been better if you showed how to model something more original, and possibly even more complex. Now I know you didn't copy the map exactly to every detail, (I.E. the tunnels going up instead of turning, the walkway going across the pit-o-doom was thicker) but the overall idea is pretty much the same. Also, you could of made/shown how to make a texture that fit in more with "your" map. That way, the overall quality of your tutorial would have been better.
    Last edited by Saggy; August 25th, 2007 at 08:17 PM.
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  9. #9
    HA10 Limited's Avatar
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    Re: [Video] Making a more complex H2V map tutorial (shader creation too!)

    Watching it now, but you really need to press Z alot more. If you have a box selected and press Z the camera like makes it the subject, so you can pan around it more easily without having to move the camera from left and right works on polys and vertexs.

    One thing, you delete the edges at the side of the camp, doesnt that give you open edges?
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  10. #10

    Re: [Video] Making a more complex H2V map tutorial (shader creation too!)

    ahh? thats what Z does....
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