I'm currently scrolling through pages and pages of Gearbox Forums archives looking for it, so hold your horses.
Found it: http://www.modhalo.net/index.php?sho...indpost&p=9837
Huh, looking back at it, it isn't as fantastic as I remember.
Last edited by Dole; January 3rd, 2007 at 05:01 PM.
ya Agreed, I feel kind of out of place when I play with my friends with nice GFX cards that can see camouflage like the way it should look, not this Ghost like stuff like I get.
We'll Doom, (like ur name btw) make sure in the UVW, you seam, as much as possible, especially things like hands, feet, helmet, because its EXTREMELY hard to skin when everything is totally seperated. And use up as much space as you can, while still keeping alot of in in nice big pieces. Keeps minimal stretching that way. Look at the halo 1 mc skin, the halo 2 mc skin for reference on how to set it out. Even look at the cmt biped skin(whoever uvw'd did a great job). Just keep it in big nice pieces with no stupid little retarded pieces coming off of everywhere. That way, i'll be able to skin it much faster and better.
From looking at the cover of the book, I can see that you haven't yet modeled the knee armor.
He already said that, failer man.![]()
After looking at Jayden's concepts, I lol'd. How can anybody model ANYTHING off those?
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