framedrop really depends on your hardware.
of youve got a shit 3d card, a higher polycount in your map will slow shit down.
if youve got low ram, and you play on high resolution and textures etc on high, you're also screwing yourself.
if your pricessor is the weak link, then youll be looking at amounts of objects, alot of projectiles, vehicles, characters, PARTICLES, and dynamic lights will slow it down. (atmospheric effects are also particles)
in MOST maps, simply portalling a map properly does wonders.
adding fog helps too.
scenery, and lightfixtures, device_machines stuff like that doesnt cause lag. those are all instanced, and are not rendered when you're not looking at them. i think the same goes for vehicles, but im not sure about that
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