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Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #1411

    Re: Gallery Topic (post your favorite work, or WIP's)

    Yay it is starting to moving now
    Vehicle startup animation:


    Working on turning.

    Thanks to Tweek for explaining how to make the rotation work and Zeph for pointing out that they were spinning the same direction.

  2. #1412
    Banned LinkandKvel's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by n00b1n8R View Post
    post renders!

    I wana see the textures :^D
    http://i13.photobucket.com/albums/a2...cotextured.png

  3. #1413
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    Re: Gallery Topic (post your favorite work, or WIP's)

    dude, that's actually a really good model.
    could be something for a handheld game, though it'd be slightly high poly for a handheld, and you'd have to de-res the textures too.

    but that's really good work man.
    you could propablt add in some more definition in the texture, add in a line of rivets on the wings or something.

  4. #1414
    This avatar size is... LlamaMaster's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Šîlñ†WndPL: http://www.h2vista.net/forums/showth...=1677&page=159
    Šîlñ†WndPL: what the fuck
    Šîlñ†WndPL: is tweek on like some new meds
    Šîlñ†WndPL: crack
    Šîlñ†WndPL: or some hippy shit?
    Šîlñ†WndPL: thats like seeing an alien wave hi to you with his penis, and serve you food that is actually NORMAL and CLEAN.. also he invites you to go to a rave with his friends the Boxinites which are just floating boxes
    Šîlñ†WndPL: thats an event more rare then THAT
    Šîlñ†WndPL: seriously
    Šîlñ†WndPL: somethings wrong with tweek

  5. #1415
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    Re: Gallery Topic (post your favorite work, or WIP's)

    i lol'd

    to SW:
    you know not all art needs to be at least 5k polys.
    ever played a handheld game at all?

    nerd.
    learn to know what you're talking about.
    beats wha you can do any day.

  6. #1416
    This avatar size is... LlamaMaster's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Tweek View Post
    i lol'd

    to SW:
    you know not all art needs to be at least 5k polys.
    ever played a handheld game at all?

    nerd.
    learn to know what you're talking about.
    beats wha you can do any day.
    <3

    He removed me....
    Last edited by LlamaMaster; August 30th, 2007 at 04:34 PM.

  7. #1417
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    Re: Gallery Topic (post your favorite work, or WIP's)

    he was dragging you down anyway.

  8. #1418
    Senior Member fatso784's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    That plane should be in a pcific assault-type map where the focus is airborne fighting.

  9. #1419
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    actually it would be better suited to high, hilly terrain with canyons and such, or city flying. something like that is just asking to be chewed up and spit out in an open ocean assault.

  10. #1420

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Tweek View Post
    dude, that's actually a really good model.
    could be something for a handheld game, though it'd be slightly high poly for a handheld, and you'd have to de-res the textures too.

    but that's really good work man.
    you could propablt add in some more definition in the texture, add in a line of rivets on the wings or something.
    Thanks for the comments! I have actually tried to keep this model low res for now because the higher the poly count, the more difficult it is for me to move the model around due to my shitty computer and a not so good, but good enough graphics card. Whenever I open a high poly model, I can see it, but when I move the camera it is choppy and for a 1/2 a second movement of the camera, it will take like 5 seconds to move it to that point.

    Quote Originally Posted by SnaFuBAR View Post
    actually it would be better suited to high, hilly terrain with canyons and such, or city flying. something like that is just asking to be chewed up and spit out in an open ocean assault.
    I never really thought of what type of map this vehicle could be put into, but those do sound like a good idea


    As for the textures, they are still being fixed. those are place holders to basically see how it might just look like. I'm not the very best person in PS, but with patience I might just be able to finish it with a pretty decent look

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