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Thread: Art Of Map Making

  1. #1
    Untruely Bannable~ Inferno's Avatar
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    Art Of Map Making

    this is a "lecture" i wrote a while back. i posted it cause i want to know what you guys think of it. plz comment and also if you want write some and ill add to this.


    The Art of Mapmakeing


    This is a explanation of how map makeing should be aproached and executed. If you wish too make a map that people actually enjoy then read through this if not then go ahead and keep on makeing the same old box maps with ripped tags in them that so many people put out these days.. ok here we go.

    Step One: Planning
    When you are thinking of makeing a map you have too come up with a kind "floor plan" for the whole map. I find it best too draw out the basic design of the map on paper so that i have a reference too model off of when i start modeling. Once you figured out your map design you got too ask yourself. "is this original, will it work well, is it layed out well, does the map flow well when you are in battle?" when asking yourself these questions fix things that you may see aparently wrong with your design. When you think you have it were you want it start up 3ds max and get ready too model.

    Step Two: Modeling Modeling is supposed to the be longest part of makeing a map. When you make a bsp, whether it be indoor or outdoor you MUST spend time on it and YOU MUST PAY ATTENTION TO DESIGN AND DETAIL. I can not emphasize that enough. Not even with 150 megaphones. :wink: when makeing a indoor map make sure you plan where you are goning too put lights or skybox. and when doing indoor modeling you need to make the indoors seem complex. its always good to have pillars and slopes and domed roofs and what not in the indoors or itll look like your standing in a box. a boring texture starved box. When you are doing outdoor modeling. DONT think "oooh i gotta make a map thats really big like coldsnap or hugeass!" When modeling think this Less is more as in the smaller the map the more action your gonna get too see when playing people online. Makeing the map too big will make it boreing and dull trying too find a enemey. Also when you are makeing hills and what not. start by tesselating once or twice and get the basic shape of the floor layed out. then as you get it starting to shape like what you want tesselate it again and smooth it out. and do that until you think the ground looks smooth enough too drive on with out haveing the suspension bottom out on the warthog everytime you hit a new polygon :wink: And also textures are important im not going to really cover them cause i really dont have time. i may cover it later when i update this... well this isnt a tutorial its more like a lecture lol. anyways step 3.

    Step Three: Gameplay and Custom Content Management.
    Ok i want too lay something down here about halo ce. Just because its called halo Custom Edition dosent mean you HAVE to have custom content in your map. Ive made queit a few maps now and i only use custom content to make things look better usually. A few places were you add new animations and scenery is fine but when you start makeing stoopid poorly designed weapons thats were theres a problem. When you make a custom weapon your pretty much throwing the game play WAY off balanced. Bungie spent years tweaking the gameplay off halo to the ponit were it becaame the bestseller it is today. and you throwing in a lazer beam rocket chainsaw gun. your just fuking up everything. So dont use custom content weapons and vehicels UNLESS you know that you can balance them and make them not throw your maps balance and gameplay out the winddow. Now about sapien. I want too lay down another thing CE. Balance. Balance is what makes or breaks a halo map. I always spend at least a day or too playing my maps before i realease them. Its funny because i map for a couple of different games like halo pc, nox, empire earth and in all those games. if the map isnt balanced then its not gonna be fun, fair or worth playing at all. So when you are placeing weawpons and vehiceles in Sapein. Think about what your doing. Make sure the flag runs and weapon distances for both bases is the same. make sure the heavy weapons (rockets flamers) are hard too get or in a place where its gonnna be a battle too get them. and once youve finsished placeing weapons find a freind give him the map and beta test it. You will find problems witht the map and you can go fix them when your done playing. like for example, when i was beta testing circle pit before its realease we found that grenades were to powerfull on ctf so i removed them as starting weapons and put 4 in the center of map. that small change made teh gameplay for the map flow twice as well and made the map even funner than it was before. (when my freinds come over thats the first map they want too play lan. lol)

    so i hope u have learned something about map makeing from this. And i hope too see better maps in the future of CE.
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  2. #2

    Re: Art Of Map Makeing

    ... There is no 'e' in 'making.'

    reading the rest now...

    Edit: finished. Erm, all I'm gonna say is grammar, punctuation, and proper spelling will go a long way towards getting a good reaction out of things like this.
    Last edited by Rob Oplawar; August 30th, 2007 at 07:06 PM.
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  3. #3
    Video Editor Gamerkd16's Avatar
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    Re: Art Of Map Makeing

    Yea I must say that my OCD of needing perfect spelling and grammar while reading this is driving me nuts right now. It seems good, content wise, but please, run it through a spell check. Then re-read it and make sure your not using "too" for "to" or "their" for "there". They make a big difference.

    I've also noticed a lot of e's as well in places they shouldn't be. Like making and having.

    Yay, it's English 101 in a Halo forums.
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  4. #4
    Untruely Bannable~ Inferno's Avatar
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    Re: Art Of Map Makeing

    ive never been good at gramar. im more of a "math" person. i guess ill do a little proofreading later though.
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  5. #5
    Video Editor Gamerkd16's Avatar
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    Re: Art Of Map Makeing

    Quote Originally Posted by wanksta(-=Inferno=-) View Post
    ive never been good at gramar. im more of a "math" person. i guess ill do a little proofreading later though.
    Yea, dude. Even your posts. May I suggest you get the Firefox browser? It has a built in spell checker that is really easy to use.

    Go Firefox! Take out that evil Internet Explorer.
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  6. #6

    Re: Art Of Map Makeing

    Firefox takes forever to load on Windows Vista. I could open 10 Internet explorers in the time one firefox loads.

    I agree with gamerkd, you really need to learn how to type better. If this is supposed to help someone they need to be able to read it first.
    Last edited by Skyline; August 31st, 2007 at 02:21 PM.
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  7. #7
    VERY THIN ICE Stormwing's Avatar
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    Re: Art Of Map Makeing

    grammar, english 101, proofreading, firefox, organization, wall of text, blah blah blah etc.

    But ANYWAY, since no one's saying anything about the actual content...it's pretty good. If you want it to be an actual presentation of some sort and want people to truly understand however, there should be more detailed examples for people to visualize the gameplay and think about what would be the most fun, not just the most unique.

    Not bad, I'd say.
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  8. #8
    Untruely Bannable~ Inferno's Avatar
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    Re: Art Of Map Makeing

    i have Firefox... i never use spell checker i guess i will try it ....

    fuck

    lol it actually fixes that word


    and ya i think ill try what stormwing suggested.
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  9. #9
    Chasing Meteors Sever's Avatar
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    Re: Art Of Map Makeing

    Quote Originally Posted by skyline View Post
    ...suppost...
    LOL
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  10. #10
    Video Editor Gamerkd16's Avatar
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    Re: Art Of Map Makeing

    Skyline, looks like you need the built in spell checker as well.
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