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Thread: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

  1. #11
    Taiko Drums = Win
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    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    1 - K.
    2 - K.
    3 - Didn't know that a overhand slice was wrong, but OK.
    4 - Workin' on it.
    5 - Duh.
    6 - Didn't know I had a shield nade... Oh, you mean bubble shield.
    7 - Yep, trying to fix that.
    8 - Yup, I'll make new anims for it.

    Does anyone want to make a server?

  2. #12
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    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    Quote Originally Posted by SilentWindPL View Post
    It was ok, animations are really weird.
    Pistol--Needs a faster firing animation, reload sound needs to sync with reload.
    Assault Rifle--Reload looks really funky, shooting animations could be better.
    Spiker--Melee is all wrong, otherwise its OK still needs better work on the model.
    Sniper--Needs a newer model.
    Shotgun--Better FP placement, I can see through the model. Also needs better sounds.
    Shield nade--It never disappears.
    'Mancannon' nade--Moves when you try going on it.
    Plasma Pistol--It's allright, not much change but some shader change is noticeable.
    Pistol: Will fix
    Ar: Frain messed with the animations he will fix or he will not sleep another night knowing he wont be able to turn off the lights.
    Spiker: The melee is fine just I think it is too fast
    sniper: we are waiting for killa ep to finish textures
    bubble shield: will fix
    Portable gravity lift: Not sure how to add weight to a .equipment and to use it efficiently I run and before I hit it I jump and hold forward.
    Plasma pistol: Flaming Rain is making new animations soon
    Good day

  3. #13
    Senior Member Teh Ganon's Avatar
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    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    I really did not like anything in this little map tbh. Whether it be just me or fact, the only thing that I liked was the spiker reload. btw i have a radeon 9250, ran the map on the lowest settings, had noticeable fps lag.

  4. #14
    Intellektueller Bastinka's Avatar
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    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    Quote Originally Posted by FlamingRain View Post
    Does anyone want to make a server?
    I'll make one, limited to 8 people.. Crappy internet. After 6 people join the pings get sort of edgy.

  5. #15
    Your Average Cannonfodder Archon23's Avatar
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    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    I don't think more people are going to help the fps problem for those of us who have sucky comps. I mean seriously what the hell did you do to make it lag like that?

  6. #16
    Intellektueller Bastinka's Avatar
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    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    I get 90+ FPS :\

    'iunno what your talking about..

  7. #17
    Your Average Cannonfodder Archon23's Avatar
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    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    Your forgetting that not all of us have good comps, and a map that simple and bad looking shouldn't have a FPS drop this high even for me, hell I run church better than this, and I'm running this on the lowest setting possible.

  8. #18
    Intellektueller Bastinka's Avatar
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    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    Well I just put down that mancannon thing inside and it shot against the wall like nonstop, got me down to 9 FPS. I was pretty surprised, it was spamming out beams.

  9. #19
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    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    That or all the blood you bleed =/ I wonder how much poly the map is
    EDIT: OMG SEX IN A CAN NICE MAP
    Last edited by HDoan; August 31st, 2007 at 11:15 PM.

  10. #20
    Taiko Drums = Win
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    Re: [Map] Halo 3 Team Public Alpha\Beta 1 (Soul Runner)

    It could be that I couldn't get a good lightmap running to light the indoor, so I used floating white dynamic lights to make the map lit. I'll fix that sooner or later, but first I need it to have a new BSP.


    Are any servers with this map still up?

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