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Thread: [WIP] Condemned

  1. #11
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Condemned

    Nope. As I said before, much of the map has been tweaked and remodeled. Here's some major changes: There are now two ladders connecting the Shotgun hallway and the Fuel Rod Gun balcony; The Sniper balcony is now at the same height as Blue Base; The central platform in Red Base now has two ladders leading to it; Many walls have been stripped away, and will be replaced with chain link fences (see the first post for details); The courtyard (previously home to three waterfalls) is now much more open, with many piles of debris giving cover; There is now a turret at the upper end of Red Base (left hole in the picture 'More of The Trench'), and a Warthog that spawns at the lower end of Blue Base (flat area in the picture 'Blue Base Bottom').

    I have a quick question: Is there any way to place respawning ammo for weapons in a HCE multiplayer map?
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  2. #12
    Shit. Mass's Avatar
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    Re: [WIP] Condemned

    looks very good, although quite bevely. maybe you should make grates over the indents in the floor and make the area underneath have wires and hoses running through it. actually definately do that, it would look awesome. Just use a texture for the hoses and wires.

    looks cool I think, I can see the resemblance much more than the timberland port.
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  3. #13
    Senior Member teh lag's Avatar
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    Re: [WIP] Condemned

    Quote Originally Posted by sever323 View Post
    I have a quick question: Is there any way to place respawning ammo for weapons in a HCE multiplayer map?
    Make a custom item_collection tag that references the ammo pickup of your choosing.
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  4. #14
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Condemned

    There will be pipes filling the orange triangular areas and prisms all over the map. The floors WILL have grates, but no wiring/pipes underneath them. Thats where the lights will be located. I plan to make the areas color-coded with grey-red, grey-blue, etc. lights, and numbers on the un-open-able doors.

    EDIT: And thanks Teh Lag. I plan to have some ammo caches strategically positioned throughout the map to give another element to the already intense gameplay of the map.
    Last edited by Sever; September 1st, 2007 at 07:01 PM.
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  5. #15
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Condemned

    About time you posted, Ross.

    Just wait till i start on the detailing phase. Simply put, Cortana's "This place is falling apart!" quote will not be enough to explain the damage to the structure. Half of the guard rails will be bent, broken, or completely torn from their supports. Crates will be strewn everywhere. Piles of dirt and debris will cover whole swaths of the map. Whole chunks of concrete and metal will be missing.

    Here's an example: Open up Damnation, and go to the upper balcony, where the Fuel Rod Gun spawns. Go over to the plasma grenades from there. In Condemned, half of the wall to your left will be missing, and the only thing stopping you from falling through the hole into red base's upper regions will be a few remaining pieces of rebar. THATS how damaged it will be.

    That good enough for ya, Post Whore?
    Last edited by Sever; September 1st, 2007 at 07:18 PM.
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  6. #16

    Re: [WIP] Condemned

    I like it so far, Damnation is my favorite stock map, as it easily requires the most strategy to win at of any map. However off-topic this might seem, I'd suggest changing the name to "Condemnation" to better reflect the evolution from "Damnation".
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  7. #17
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Condemned

    I thought of that, but Condemned fits the decrepit state of the structure better.

    On a side note, I'm still looking for someone to help me get the map in-game...
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  8. #18
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Condemned

    Quote Originally Posted by n00b1n8R View Post
    can we have some caved in roofs to show a night sky?
    Not on this map. The height at which the walls stop is the playable area, and from there on up, the walls will continue, but a grey fog will shroud the area. If I can get it to work right, however, the wall where the waterfalls were will be broken open to reveal a rock wall, which will also be broken to reveal the sky. IF I can get it to work right.
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  9. #19
    The Cake is a Lie. Jay2645's Avatar
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    Re: [WIP] Condemned

    I'm good with the HEK, so if you need ANY help with that, I'm on hand. My Xfire is Jay2645.
    But anyway, I like the concept of the map, seems to be a good idea.
    Maybe stick a destroyed and flaming Hog outside one of the chain link fences, or maybe have a hog that flipped over and smashed through a wall. Maybe even have a crashed Pelican precariously perched on a smashed-in roof, looking as if it were to give way any second, sending it and the roof tumbling to the floor below.
    So yeah, looks nice, like the idea and model so far. I can do everything EXCEPT model and skin when it comes to making maps. The HEK is the reason I'm in UMT.

    EDIT: We posted at the same time, so I didn't see your post.
    Last edited by Jay2645; September 1st, 2007 at 08:16 PM.
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  10. #20
    Your Average Cannonfodder Archon23's Avatar
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    Re: [WIP] Condemned

    I'm with ross on this one. I'm an absolute sucker for battle damage. Can't wait for it to be released.
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