View Poll Results: how should the frag nades be

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  • H1 strength, so it DOESN'T take three to kill.

    76 80.00%
  • Keep them weaker, so players need to use their weapons more.

    19 20.00%
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Thread: Frag Nade strength

  1. #71
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Frag Nade strength

    You're right, current guns have cut back to 10, 20, 30 or in some cases gone to 50, 75 or 100.

    Why did they use 32 rounds? I don't know, I'm not the designer. If they want to add 2 extra rounds to a mag barely larger than a standard 30 round one, though, that's fine by me.

  2. #72
    Bad hair day... Edward Elrich's Avatar
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    Re: Frag Nade strength

    Strange thing, the grenades' explosions seem bigger to me. Maybe it's just because I haven't played anything by CMT for a while.

  3. #73
    Yeah, I can fly m13120's Avatar
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    Re: Frag Nade strength

    Explosions don't mean shit. Just because you see an explosion, that doesn't mean that the damage coming from the grenade will exactly hit the person near the grenade. At least, that's from what I've seen. Explosions are just animations. You could have the explosion of a grenade look like a nuke, but that doesn't mean that the power will be the same.

    So pretty much, even if the explosion looks bigger, that doesn't mean the power is turned up.
    Last edited by m13120; January 4th, 2007 at 07:23 PM.

  4. #74

    Re: Frag Nade strength

    okay...nevermind about the strength...I think the radius of damage is small, too weak? I think Masterz had a good idea going... less of a nade fest, make the damage radius as big as the original frag and keep the damage it has.

    This maybe a little late, but this idea is what's been bugging me.

  5. #75
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Frag Nade strength

    War is a nade fest. Halo was designed with grenades as an integral part of the gameplay, not a useless round thing that does sweet-fuck-all damage to your opponents.

  6. #76
    "Think Different" Masterz1337's Avatar
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    Re: Frag Nade strength

    I changed it to 2 hit kills now.

  7. #77
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    Re: Frag Nade strength

    Huzzah!

  8. #78
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Frag Nade strength

    Good. That should be a lot more like it

  9. #79
    Yeah, I can fly m13120's Avatar
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    Re: Frag Nade strength

    Quote Originally Posted by AAA View Post
    I think Masterz had a good idea going... less of a nade fest, make the damage radius as big as the original frag and keep the damage it has.

    This maybe a little late, but this idea is what's been bugging me.
    How the hell is throwing a max of 4 nades a nade fest. I say just keep the strength as halo 1.

  10. #80
    --- itszutak's Avatar
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    Re: Frag Nade strength

    Ever seen a barrage of grenades when enemies know you're behind that rock?

    It's a nade fest.

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