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Thread: [WIP] Compound

  1. #71
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: [WIP] Compound

    huh? wtf r u talking about scotty-doo? lol

    anyways, u better finish it, ho, or else...

    ima be all over u like white on rice until this is done.


    BTW, how come u never get on aim anymore? just contact me sometime...
    Last edited by Scooby Doo; September 5th, 2007 at 02:47 PM. Reason: blarg
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  2. #72
    Cancer paladin's Avatar
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    Re: [WIP] Compound

    I do get on, your just never on when I get on.
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  3. #73

    Re: [WIP] Compound

    Quote Originally Posted by KIWIDOGGIE View Post
    h2v it is 95 units high.
    Nope.
    Code:
    Player Dimensions (Generic 3ds Max Units)
    Key: [length(depth) × width × height]
    Full Height (Standing)       18.418 × 29.828 × 70.127
    Height (Ready Pose)          28.198 × 39.376 × 65.11
    Crouched                     43.372 × 30.719 × 42.455
    Last edited by Skyline; September 5th, 2007 at 05:09 PM.
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  4. #74
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: [WIP] Compound

    nuck if you buck, boy. seriously...get on aim earlier.
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  5. #75
    Cancer paladin's Avatar
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    Re: [WIP] Compound

    Quote Originally Posted by KIWIDOGGIE View Post
    yes for hce (im guess i dont do hce) but if your doing h2v it is 95 units high. and if you gave me -rep for that so be it cause i really fucking dont care.
    I never -repped you.

    Anyways, heres a quick update:






    I need some one whose good at creating metal textures to help me out. I have a few models that need to be unwrapped and textured.
    Last edited by paladin; September 5th, 2007 at 09:22 PM.
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  6. #76

    Re: [WIP] Compound

    Quote Originally Posted by paladin View Post
    Update: Started texturing the thing. I started making the beach texture, though you cant really see it. The others are just place holders.

    I have what you see in game but I still learning about that part. I still cant get the new collections file to work. I read the tutorial in the Wiki but When a save it with the name location it doesn't work. Ill keep screwing around with it.




    Yours is the first community map I like the look and apparent gameplay of. Nice.
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  7. #77
    Useless Member jngrow's Avatar
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    Re: [WIP] Compound

    Looks GODLY, just change the cliff shape up a bit, its kinda repititive.
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  8. #78
    chilango Con's Avatar
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    Re: [WIP] Compound

    Looks great, although it would be nice if the beach part of the map was expanded more to provide another route or a scenic location.
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  9. #79
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Compound

    Needs an island in that sandy cove.
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  10. #80
    Cancer paladin's Avatar
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    Re: [WIP] Compound

    Quote Originally Posted by Conscars View Post
    Looks great, although it would be nice if the beach part of the map was expanded more to provide another route or a scenic location.
    Quote Originally Posted by sever323 View Post
    Needs an island in that sandy cove.
    I am still working with the actual water line. On one side there is actually a beach path. Currently it is about waste deep water.

    Again nothing is permanent and this is still a pre-alpha model thats only about 30% or so done. But I will try my best to incorporate a beach path in the map.
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