Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14

Thread: Something is going wrong with Physics tag...

  1. #1
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Exclamation Something is going wrong with Physics tag...

    ok im working on some nice new eqiupment for my map pack. and i finished the model animations and collision for the trip mine object.

    the trip mine needs to be a vehicle to work how i want it too and everything is working except the Physics tag.

    i created my physics tag useing the same model as the collision geometry. it exported with no errors it just said.
    ### trip.jms
    ### created physics powerups\trip\

    i opend guerilla and i tryed to load the tag but it just crashed. i checked debug.

    08.29.07 17:03:45 guerilla pc 01.00.00.0609 ----------------------------------------------
    08.29.07 17:03:45 reference function: _write_to_error_file
    08.29.07 17:03:45 reference address: 4011a4
    08.29.07 17:03:45 Couldn't read map file './guerillabeta.map'
    08.29.07 17:03:53 EAX: 0xFFFFFFFE
    08.29.07 17:03:53 EBX: 0x00198501
    08.29.07 17:03:53 ECX: 0x0013EEA8
    08.29.07 17:03:53 EDX: 0x000002CC
    08.29.07 17:03:53 EDI: 0x0013EEA8
    08.29.07 17:03:53 ESI: 0x00000000
    08.29.07 17:03:53 EBP: 0x0013ED80
    08.29.07 17:03:53 ESP: 0x0013ED70
    08.29.07 17:03:53 EIP: 0x7C90EB94, C3 8D A4 24 ?????
    08.29.07 17:03:53 EXCEPTION halt in \halopc\haloce\source\math\matrix_math.c,#1109: !realcmp(determinant, 0.0f)

    usually i can figure out whats wrong by the final part of the debug but in this case, not so much... !realcmp(determinant, 0.0f) <---no idea what determinant is... all though it says 0.0f and if thats a measurement maybe the model isnt exporting area or something...


    also here is my hierchy for my CG model.


    i really need to know what im doing wrong so i can fix this so plz help
    Reply With Quote

  2. #2
    Banned
    Join Date
    Sep 2006
    Posts
    2,051

    Re: Something is going wrong with Physics tag...

    overwrite an existing physics tag

    (copy the warthog, and rename it)
    Reply With Quote

  3. #3
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Something is going wrong with Physics tag...

    ok,

    worked perfectly. there were a few errors but it actually created a working file this time.

    thx


    unfortuneately i got this in sapien. i think i know how to fix though... 08.29.07 18:11:58 EAX: 0xFFFFFFFE
    08.29.07 18:11:58 EBX: 0x00000001
    08.29.07 18:11:58 ECX: 0x0013BF40
    08.29.07 18:11:58 EDX: 0x000002CC
    08.29.07 18:11:58 EDI: 0x0013BF40
    08.29.07 18:11:58 ESI: 0x00000000
    08.29.07 18:11:58 EBP: 0x0013BE18
    08.29.07 18:11:58 ESP: 0x0013BE08
    08.29.07 18:11:58 EIP: 0x7C90EB94, C3 8D A4 24 ?????
    08.29.07 18:11:58 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157 : #-1 is not a valid animation_graph_unit_seat_block index in [#0,#1)


    im gonna try and fix the animation problem.
    Reply With Quote

  4. #4

    Re: Something is going wrong with Physics tag...

    Make sure your animation tag has at least one seat block. Throw in a weapons one for good measure too.
    Reply With Quote

  5. #5
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Something is going wrong with Physics tag...

    its working completely now. thx.
    if i have any other problems ill post them here.
    Reply With Quote

  6. #6
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Something is going wrong with Physics tag...

    instead of making a new topic i guess id just bump this one...
    sorry if thats against the rules.



    i am working on the spike grenade and i made a effect tag that shoots out a whole bunch of spikes...... but the spikes don't come out in a 360 radius like i want them too. they come out sorta in a 45 to 90 degree cone. so how do i fix it. heres what my tag looks like.



    EDIT:::

    also im working on animateing the m16 that im gonna put in the game... and i dont really know were the clip realease is for the animation .....
    i think its there but i dont know.... (btw i didnt model this. i cant weapon model for shit. i can animate pretty dam good though)

    Last edited by Inferno; September 5th, 2007 at 05:48 PM.
    Reply With Quote

  7. #7
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Something is going wrong with Physics tag...

    ... ok really... im not trying to triple post but i think this just got pushed to the bottom on my last question...


    also could a mod just rename this topic to "teh wankz question thread" or something cause i could just post my questions here from now on.
    Reply With Quote

  8. #8
    Banned
    Join Date
    Sep 2006
    Posts
    2,051

    Re: Something is going wrong with Physics tag...

    he chamfered a cylinder :<

    don't chamfer everything.
    its not awesome.
    tell him it's not cool.

    as for the spike creation bit, you could look at the flood-carrier-form's explosion, and how it spawns infection forms. i know i used that thing as a base for chainspawning projectiles. (wich is freaking lol btw)
    Reply With Quote

  9. #9
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Something is going wrong with Physics tag...

    no i got the spikes to spawn. but there not shooting out in all directions like they should. there all shooting out in one general direction

    thats what im trying to fix.
    Reply With Quote

  10. #10
    Looking for his home. Apoc4lypse's Avatar
    Join Date
    Sep 2006
    Location
    I don't know anymore
    Posts
    838

    Re: Something is going wrong with Physics tag...

    Quote Originally Posted by wanksta(-=Inferno=-) View Post
    no i got the spikes to spawn. but there not shooting out in all directions like they should. there all shooting out in one general direction

    thats what im trying to fix.
    and he just told you how to do this, the flood carrier form when it explodes throws out flood infection forms in every direction sort of how you want to have projectiles going in every direction. So look at the flood carrier forms explosion effects, I'd extract the tags from the library or any map with flood in it then look through the effects tags and either edit or mimic them to make your grenade explosion.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •