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Thread: Physics

  1. #1
    Senior Member Hunter's Avatar
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    Physics

    I get this error in debug when i try to open my custom physics tag in kornman's guerilla, and before ppl start to ask me why i dont use another physics tag, im not using one, because the shape is all wrong were things collide with it.

    What is wrong with my physics tag?

    Basicly ive got a crate with a node at each corner named #1, #2.. and so on.

    Code:
    09.08.07 11:58:36  kornman00   02.00.00.0609 
    09.08.07 11:58:36  reference function: _write_to_error_file_zomg_h4xmb
    09.08.07 11:58:36  reference address: 4011a4
    09.08.07 11:58:37  Couldn't read map file './kornman00beta.map'
    09.08.07 11:58:51  EAX: 0x00000008
    09.08.07 11:58:51  EBX: 0x001EAA01
    09.08.07 11:58:51  ECX: 0x00000000
    09.08.07 11:58:51  EDX: 0x00000048
    09.08.07 11:58:51  EDI: 0x0013E2C0
    09.08.07 11:58:51  ESI: 0x00000000
    09.08.07 11:58:51  EBP: 0x0013E198
    09.08.07 11:58:51  ESP: 0x0013E188
    09.08.07 11:58:51  EIP: 0x7C90EB94, C3 8D A4 24 ?????
    09.08.07 11:58:51  EXCEPTION halt in \km00\sourcecode\halo\math\matrix_math.c,#1109: !realcmp(determinant, 0.0f)
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  2. #2
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    Re: Physics

    pics plz

    also: http://www.h2vista.net/forums/showthread.php?t=5646
    read 1st and 2nd post.
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  3. #3
    Senior Member Hunter's Avatar
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    Re: Physics

    In that topic he ended up using a existing .physics tag which i am not going to do, pictures:

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  4. #4

    Re: Physics

    Well for starters your sphere's are way too small it will just be getting stuck everywhere.
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  5. #5
    Untruely Bannable~ Inferno's Avatar
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    Re: Physics

    you cant create a "brand new" physics tag
    you have to update a old one
    copy warthog.physics and overwrite the broked one tool exported. then export it again in tool thatll fix it.
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  6. #6
    Senior Member Hunter's Avatar
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    Re: Physics

    k ty
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  7. #7
    Senior Member Patrickssj6's Avatar
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    Re: Physics

    Quote Originally Posted by TLSHunter View Post
    k ty
    and don't think about deforming...it takes the center of mass and the radius of the sphere to calculate the physics.
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  8. #8
    Senior Member teh lag's Avatar
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    Re: Physics

    Quote Originally Posted by TLSHunter View Post
    In that topic he ended up using a existing .physics tag which i am not going to do, pictures:

    Your spheres must touch each other and be significantly larger if you want a good physics tag - a setup like that will fall through stuff really easily.
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  9. #9
    Senior Member Hunter's Avatar
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    Re: Physics

    Ok, thanks teh lag, and everyone.
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