Quote Originally Posted by flyinrooster View Post
Either he made a player clip there (on Pemba), or there are nearly co-planar faces there and it causes that to happen.
Ya, I figured the glitch had something to do with the model itself. I would prefer to do it that way if I can. The script is a neat idea but I'm sure that this should be possible by just using faces, player clipping, or some combination of shader symbols.

If Paladin still has the model, maybe he could take screenshot of that area in 3DS so we could know for sure. I haven't seen him around lately so I may pm him later about it.