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Thread: Scythopolis Semi-Weekly Update #6

  1. #1

    Scythopolis Semi-Weekly Update #6

    Hey you guys, this week's update is up already, damn does the time ever fly. It's now been 10 weeks since I started these updates. Goodness.

    http://argo.spacebrick.net

    So, if you like, discuss.
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  2. #2
    Shit. Mass's Avatar
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    Re: Scythopolis Semi-Weekly Update #6

    looks good.
    So am I to understand you're new-member shopping?
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  3. #3
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: Scythopolis Semi-Weekly Update #6

    i'm curious as to the main idea/storyline of the campaign. i've been trying to find it here and on the scythopolis site and i have yet to find anything that describes the campaign in full. if you can, what's the main idea for this?

    thanks,
    Scooby
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  4. #4
    Chasing Meteors Sever's Avatar
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    Re: Scythopolis Semi-Weekly Update #6

    If you need any help with weapons placements throughout the level, or any critique on specific areas, I'd be willing to help. I am an expert on where to put weapons in any level to improve the game-play and assure that each area of the level will be used, rather than one straight-and-narrow path from weapons cache to weapons cache. Drop me a line if you want help at any time.
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  5. #5

    Re: Scythopolis Semi-Weekly Update #6

    @Scooby: Yeah, that's intentional- I like the way the story is coming along (read: still not finished lol), and I don't want to spoil it. All you need to know is that it's set in the Halo universe on an outer colony named Epoch in/around the year 2530.

    @Massacre and sever: Yeah, I'm always looking for help. At the moment what I really need is bsp and scenery modelers, but it shouldn't be too long before I need to start placing scenery and ai and weapons and such, and the audio technicians I was talking to have vanished, so I need that, and I still need voice actors, and a loong way off, I'm gonna need Beta testers.
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  6. #6
    Chasing Meteors Sever's Avatar
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    Re: Scythopolis Semi-Weekly Update #6

    I currently only have gmax, but I'll be willing to help in any way I can with model ideas, voice-acting, beta testing, and anything else that may arise. I hope to be able to download a student version of 3dsmax, due to the fact that I am now enrolled in a CADD class at my local community college, but until then, I'm stuck with gmax. If there is an easy way to import and export models, however, I can help you immediately.
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  7. #7
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: Scythopolis Semi-Weekly Update #6

    o, so it's gotta be first covie incounters of some sort...alright. cool.


    ~Scooby
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  8. #8
    Shit. Mass's Avatar
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    Re: Scythopolis Semi-Weekly Update #6

    Quote Originally Posted by Rob Oplawar View Post
    @Scooby: Yeah, that's intentional- I like the way the story is coming along (read: still not finished lol), and I don't want to spoil it. All you need to know is that it's set in the Halo universe on an outer colony named Epoch in/around the year 2530.

    @Massacre and sever: Yeah, I'm always looking for help. At the moment what I really need is bsp and scenery modelers, but it shouldn't be too long before I need to start placing scenery and ai and weapons and such, and the audio technicians I was talking to have vanished, so I need that, and I still need voice actors, and a loong way off, I'm gonna need Beta testers.
    BSP modelers?
    that's me. I'll help if you want.
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  9. #9

    Re: Scythopolis Semi-Weekly Update #6

    It's in limbo between states right now. Is it Halo 2 Vista? I sure hope so, but it looks like H2V SP may be a long way off yet. Is it in Halo CE? Well, no, it isn't there either atm. But for all the content that has been created so far, it won't be too much trouble to port it from one engine to the next. Just a whole lot of rebuilding and re-radiositying, probably.
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  10. #10
    Chasing Meteors Sever's Avatar
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    Re: Scythopolis Semi-Weekly Update #6

    I would love to see a birds-eye view of the whole thing, or at least some parts, just to see if you are going about the layout in a good manner. I don't doubt you on this, but I just would like to help in any way, even if it's just a " keep on goin' " comment. I know that you want this to be as good as possible before its release, and I'm here to help however you need.
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