Results 1 to 10 of 10

Thread: Physics again.

  1. #1
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Physics again.

    ok, ive got physics working good without it going through anything but there is something wrong, The object is a box (crate), i want it so that when it goes on the egde of somewere it will fall of the edge onto the side of its self, and it can be blown flying somewere and it will fall on its side and not on a edge like this:
    Reply With Quote

  2. #2
    Banned
    Join Date
    Sep 2006
    Posts
    2,051

    Re: Physics again.

    set up mass points properly.
    Reply With Quote

  3. #3
    Senior Member Patrickssj6's Avatar
    Join Date
    Oct 2006
    Location
    'schland
    Posts
    3,838

    Re: Physics again.

    Show us your physic model
    Reply With Quote

  4. #4
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: Physics again.

    spheres in the middle are heavier than the one on the edges. So that it shud fall on the sides. Plus how can i make it so that when its upside down it doesnt say press E to flip, i want it so that u can get in it wateva way it is up.
    Reply With Quote

  5. #5
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Physics again.

    make the mass points in the center of the faces that you want it to sit on more dense or just add more overall (the more mass points the better in most cases).... i guess. i am not one to know a lot about physics tags though...
    Last edited by Inferno; September 15th, 2007 at 11:23 AM.
    Reply With Quote

  6. #6
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: Physics again.

    ok, thanks. How can i do this part >>>

    Plus how can i make it so that when its upside down it doesnt say press E to flip, i want it so that u can get in it wateva way it is up.
    Reply With Quote

  7. #7
    Banned
    Join Date
    Sep 2006
    Posts
    2,051

    Re: Physics again.

    yeah, that'll land on its edges obviously. (obvious to me anyway)

    your gargest spheres are located on the edges, making the edges by far the heaviest points, causing to sit still on them.
    you have to make the FACES the heaviest points, not the edges.
    Reply With Quote

  8. #8
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: Physics again.

    offtopic: i dont know, i just felt like making it look cool lol.

    back on topic:

    ok, thanks. How can i do this part >>>

    Plus how can i make it so that when its upside down it doesnt say press E to flip, i want it so that u can get in it wateva way it is up.
    Reply With Quote

  9. #9
    Senior Member Patrickssj6's Avatar
    Join Date
    Oct 2006
    Location
    'schland
    Posts
    3,838

    Re: Physics again.

    Quote Originally Posted by TLSHunter View Post
    offtopic: i dont know, i just felt like making it look cool lol.

    back on topic:
    Is the Get-Into-The-Crate thing on purpose? Otherwise I would just delete the seat.

    Either it's hard coded or in the vehicle tag. I don't know.
    Reply With Quote

  10. #10
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: Physics again.

    It is ment to be lyk that. you are ment to be able to get into it.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •