I had a bunch of gameplay videos and I was messing with a WAV editor.This is the product, and somewhat a trailer for HEADLONG.
before you ask, it should be comming out this week. I have a growing list of minor problems and not the time to fix them.
^^I would but I have just about had it with this level. I want to release it when my bug list is gone, and not worry about the stuff that already looks ok. If you WANT to find me a better h2 HUD go for it.....
Its not really promoting, its aggrivating
this video was my "break" from actually working on it. I need breaks you know.
Nah, that HUD is fine. My only suggestion would be to space out the icons at the top right of the screen a little from each other.
As I keep saying, post your bug list here, and maybe we can help whittle it down.
And you are still using that Anti-Aimbot script, right? Because I now have a more effective one, PM me if you still want it. Same setup as the previous one, this one just adds a couple commands to make the aimbots lock on more often.
you see? Its just stuff that needs to be done, not stuff I am having problems figuring out. This is why I say it should be out soon, but then I can't get anything done because of homework, extra curricular activities, etc....
-and then theres this invisible wall that i cant for the life of my get rid of, that basically extends the wart-hog side of the building the headlong is attatched to, to where you cant shoot people in the street below, unless they are past the place where the streets merge.
- shotgun is to accurate/powerful
- SMG Reload Empty sound is wrong
- Rocket has 2 zoom levels
- Shotgun has invinate zooms (crashes)
- Carbine pickup icon
- Needler Projectile speed
- Nade throwing distance
- Put the SUn lens flare back into the sky
- Anti-aimbot script (yes jay an updated version would be wonderful)
- purple carbine muzzle-flash
Last edited by kenney001; September 18th, 2007 at 08:40 AM.
About the HUD.
I realise that you have spent a lot of time on this map and it is your project, but when you have spent this long on a map, making it suitable for release, it seems a real shame not to make it perfect. IMHO if you know the problem is there and the feature it is not as it should be, you should fix it to make the release as perfect as possible. Like I say, it's your map and you're the one who's had to slave over it, but to me it seems a shame to leave it.
Otherwise, looks great! Looking forward to release. Thanks for all the work you've put in so far to get a good H2 map into CE.
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