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Thread: Yoyorast Island V2 in Danger!!!

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    The Cake is a Lie. Jay2645's Avatar
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    Re: Yoyorast Island V2 in Danger!!!

    Quote Originally Posted by yoyorast View Post
    Hi guys, sorry to post another new thead after my recent one, but this is very important..
    I've been reaching the point where I can't stand the situation anymore and my frustration higher than ever.. Things were progressing very slowly since the begining of August (Ghost HD crash, Ghost leaving, CtrlALtDestroy not able to give enough time..) and now CtrlAltDestroy being to be too busy to work on the map anymore.. I want to thank CtrlAltDestroy sincerely for recovering one part of the lost stuff + the work he made on the map + the scripts.. by the way, he's still involved in the project with the scipts.. I wish you the best for your coming projects and all man..
    So here I am, alone again with my model and stuff.. Now I'm desperatly looking for someone to take over.. This is the goal of this post.

    First, let me remind you I'm not able to use any of the HEK Tools, I'm creating/modeling the thing in my own modeler then exporting the model or modifs to Max.. here I know how to integrate my import properly but not much more.. TheGhost work was then to fix the errors produced by the import and arrange the textures on the imported part.. I'm also the one saying what to put where, how the populating exactly should be, the musics, the textures, etc.. I mean, I got absolutly everything drawn on schemes, maked in the model or in my head.
    So the Guy I'm looking for Must be flexible and able to listen and execute what I'm asking.. This is the only way to not loose time cause believe me I know exaclty what I want to end up with a 100% killer map. So this is the way I used to work with Ghost and it was very efficiant (off course I'm always opened to ideas and suggestions but this is not about creating, more about technical challenges)..
    - So 1st thing I want, someone efficiant but also, the biggest criteria : he has to have FREE TIME to work on the project or take TIME to work on it and make it his 1st priority!
    - 2nd thing : He has to be the best skilled in every domain (Max and HEK) and must have made his proves on other projects or maps..
    for example, he must be able to fix errors in Max, must be friend with UV stuff, must be able to apply textures/Bumps, fix texture problems, correct/retouch/ an existing ground texture, friend with lightning, make glow effects on lights for example, apply scripts, populate, set gametypes perfectly, add musics in a more complicated way then in V1, firend with tags, and a lot more..

    - 3rd thing : He must be Cool lol..

    I guess some of you are thinking I'm a bit exigeant for someone asking for help but believe me, if I'm not finding the right person, I'll prefer to drop everything cause I won't be able to sleep anymore with slow progress or technical problems.. and I prefer nothing than having the map not as I dreaming it every night when going to bed.

    Hope this guy I'm looking is around the corner ready to start with great motivation.. If I'm finding him and if he finds me, the map be can be done in 15 days, maybe less, I'm sure of this..

    Thanks for reading.

    May the Passion dirves us to the end of the story.
    I can't model from scratch too well in Max, but if you give me an existing model, I am pretty much an expert.
    I have plenty of time I can put aside for V2, I have all sorts of projects I can put on hold for it.
    I am skilled in the HEK, you can ask plenty of people who have worked with me in the past to confirm that, and you have seen some of that yourself. I can do a lot more then the last time you saw my work, in that ATV ingame test.
    I did a lot of retouching in UMT Archive, (Which was messed up again by the other UMT members) not to mention I have worked with lighting before.
    I have done plenty of scripts, maybe I should refer to you my Anti-Aimbot Script or my (Syncing) Vehicle Boarding Script. I can set up any gametype with no trouble, and I have just mastered sounds and their tags. The HEK is normally pretty friendly with me, I occasionally encounter the occasional problems with custom vehicles and weapons due to mapping with the HEK being my primary specialty, but I am good at what I do.
    I may not be too cool here (A quick look at how many -reps I have for my posts can confirm this, though when I do get +repped, I tend to be +repped a lot simultaneously), but at Halomaps I try my best to be friendly to everyone, and in general everyone respects me, there at least.

    So pretty much, I guess I am sending in my application. Granted, I haven't made too many (finished) custom maps as of late, the closest thing I made recently to a good map was the leaked UMT Swamp Grove (Yes, I did make everything that isn't Arteen's, minus a placeholder Spartan Laser model), but I am good at what I do.
    Last edited by Jay2645; September 18th, 2007 at 09:32 PM.
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