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Thread: HEK is BS.

  1. #1

    HEK is BS.

    So I gave up trying to mod on Halo PC for CE, and I can't believe how much BS HEK is in comparison to HMT.

    1. I can't get my AR to spread while it's firing. I have the Error variables set to exactly what I had in my HMT variables.

    2. My pistol KEEPS SPREADING even though I set the Error variables all to 0.

    3. My sniper won't kick back even though I have the Permanent Camera Impulse set to -0.03.

    4. My modded Fuel Rod/Spartan Laser won't fire. It'll just make a fizzle sound after it charges.

    5. The shotgun reload animations are now royally FUCKED UP.

    HMT is so much easier to use than Guerrilla, it's unbelievable. I will admit that Sapien is better than Sparkedit, however.

    I don't know what I'm doing wrong or why it's not doing what I'm telling it to do, but I've been working on this crap all day and I haven't made any progress other than getting a HPC level ported to HCE with slight rate of fire/clip size modifications. That's it.
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  2. #2
    chilango Con's Avatar
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    Re: HEK is BS.

    Are your edited weapons entirely new tags? Did you make sure reference them in the globals?
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  3. #3

    Re: HEK is BS.

    1. Guerilla uses degrees. HMT uses radians. Use google to convert. (Ex: "n radians in degrees")

    2. Make sure you have the error acceleration and deceleration vales are at 0 too.

    3. Once again, radians vs. degrees.

    4. More detail?

    5. Open your weapon tag and scroll down to the "weapon type" dropdown list. Make sure it's set to shotgun.

    The switch from PC tools to the HEK may be a bit awkward at first, but when you get used to it, it's really much better.
    Last edited by CtrlAltDestroy; September 20th, 2007 at 08:38 PM.
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  4. #4

    Re: HEK is BS.

    baeleted imagery
    Last edited by t3h m00kz; April 9th, 2009 at 11:36 PM.
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  5. #5
    chilango Con's Avatar
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    Re: HEK is BS.

    I see all your edited weapons are under m00k\weapons\, as a seperate tagset.

    Like I said, make sure your globals tag is referencing these new weapons.
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  6. #6

    Re: HEK is BS.

    1/2. Those error settings are for determining which of THESE:



    error settings to use based on your rate of fire.

    4. You don't set up the sound that way. It's a looping_sound scaled by the charging function. I wish someone wrote a more in-depth tutorial on functions i could direct you to... maybe I'll have to write one sometime.
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  7. #7
    Senior Member ICEE's Avatar
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    Re: HEK is BS.

    if I could grasp HEK enough to do some decent tagging, you can too. its not so hard
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  8. #8

    Re: HEK is BS.

    Quote Originally Posted by CtrlAltDestroy View Post
    1/2. Those error settings are for determining which of THESE:



    error settings to use based on your rate of fire.

    4. You don't set up the sound that way. It's a looping_sound scaled by the charging function. I wish someone wrote a more in-depth tutorial on functions i could direct you to... maybe I'll have to write one sometime.
    Oh, okay, that makes sense.. thanks for the support, man. Means a lot, considering you're CAD. >D

    Quote Originally Posted by Conscars View Post
    I see all your edited weapons are under m00k\weapons\, as a seperate tagset.

    Like I said, make sure your globals tag is referencing these new weapons.
    I'm not entirely sure how to do that at this point, since I've just started on this crap today, but I'll figure it out.


    Sorry about my nubbitry and whatnot guys, I've just started learning to use this stuff, and it's really confusing... So many variables, omg. But again, thanks for the support.
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  9. #9
    chilango Con's Avatar
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    Re: HEK is BS.

    Quote Originally Posted by Muki Hyena View Post
    I'm not entirely sure how to do that at this point, since I've just started on this crap today, but I'll figure it out.
    There should be tags/globals/globals.globals tag IIRC. Whenever you add custom weapons or bipeds or vehicles, you'll need to put them in the globals or else they will not spawn. It's basically everything that spawns when you go cheat_all_weapons or cheat_all_vehicles.
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  10. #10

    Re: HEK is BS.

    Quote Originally Posted by Conscars View Post
    There should be tags/globals/globals.globals tag IIRC. Whenever you add custom weapons or bipeds or vehicles, you'll need to put them in the globals or else they will not spawn. It's basically everything that spawns when you go cheat_all_weapons or cheat_all_vehicles.
    What I'm doing is modifying each and every weapon in the game, and there doesn't seem to be too much tagspace in the Globals, it has a limit of 20 or so. So should I replace the weapons already there with the modified ones I'm making?

    ALSO, I figured out that I'm spawning with different weapons than are placed on the map. IE I can pick up two pistols. That's not right D:
    Last edited by t3h m00kz; September 20th, 2007 at 10:02 PM.
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