nobody will use that loop that goes to the left unless there's a huge advantage to be gained by taking the cave into the blue base...
Concept looks pretty dang boring to me. Oh look, canyons caves and rivers, how creative! Forerunner thingy, what an awesome idea! Seriously, it doesn't even look decent on paper. (err, pixels) I see no concept of gameplay, at all. I'll never understand why people post drawings of their work. To me a drawing of a map (well, a 2d one like yours) is only good for one reason, planning it yourself. Sure we can talk to you about gameplay, but I think you can determain that yourself. Models, models, models, people what to see models. Look, anybody can post a 2d concept, but only a few can created a good map from it.
I'm completely open to you proving me wrong though.
Not everyone's an expert at that. That's why we're here. That's the beauty of these forums; when you post your work here, you get advice from all the different skilled people of the site that specialize in all these different things. You can't be expected to know everything so early on.
NEVER post (Flat) 2d images of what you deem to be a good map. All good maps have some height variations to the playable area. One cannot even post a good representation of Blood Gulch without altitude increments, or even notations (such as 'Hill' or 'valley'). Work on the height before you even work on the boundaries.
I disagree. With a little shading or some other indication of height like a lighter colour it's quite easy to comprehend height in a 2d image. Then again, not everyone can picture that sort of thing in their head. I don't have any problem seeing it. I think you dislike 2d plans because most people don't provide enough information with them. Once sufficient information is given in regards to height, I think they're a great way to plan out maps. I always sketch maps things out on paper first. I don't shade to indicate height, but I can picture how it looks in my head. Unfortunately, most people forgot to convey these thoughts onto their 2d plans when they submit them for review here on the forums.
Getting advice on the layout early on is a great way to save time since you don't have to remodel entire sections of the map when someone says it might not play well. Measure twice, cut once.
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