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Thread: [WIP] Nightfall

  1. #41
    chilango Con's Avatar
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    Re: [WIP] Nightfall

    I modeled the structure and the cliffs with plane modeling, then the outside sniper base with box modeling. The ground was just filled in with triangles that fit between the two buildings and the manhole. There's no coplanar faces there or anything. I've only got two errors on my map; a few degerenate triangles inside that don't really matter because you can't see them and they don't make any difference.

    Here's lightmaps on super. As you can see, there's still odd black surfaces where there shouldn't be. Some parts of the surface are lighter than other areas, or darker than they should be.

    Last edited by Con; September 24th, 2007 at 10:22 AM.

  2. #42
    Senior Member Patrickssj6's Avatar
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    Re: [WIP] Nightfall

    Apply a test standard material to the entire level...if the error still occurs it's a geometry error.

  3. #43
    chilango Con's Avatar
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    Re: [WIP] Nightfall

    I didn't have the problem when there was no material there before. It must be something I did when I added on the shaders, but it makes no sense. Once I'm done doing these lightmaps, I'm gonna try applying my cliff shader to the problematic walls and see if it's truly my shaders. That'll narrow it down.

  4. #44
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Nightfall

    I've seen this same thing before. Download Mothergoat's Anxiety and go to the areas under the flag bases. One of the pillars sades from the normal skin to black, just like your errors. I have no idea what causes this, but if you could look at Anxiety you might be able to figure what went wrong there.

  5. #45
    Senior Member Patrickssj6's Avatar
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    Re: [WIP] Nightfall

    Quote Originally Posted by Conscars View Post
    I didn't have the problem when there was no material there before. It must be something I did when I added on the shaders, but it makes no sense. Once I'm done doing these lightmaps, I'm gonna try applying my cliff shader to the problematic walls and see if it's truly my shaders. That'll narrow it down.
    That is indeed correct, sir. :awesome:

    Also, I don't have the H2EK but can we modifie lightmaps again like in the HEK? Is it still a bitmap?

  6. #46
    chilango Con's Avatar
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    Re: [WIP] Nightfall

    Yes, it is. Jahrain's got an app that can let take mental-ray lighting on your level from max, and put it into your level so you don't have to use shitty halo lightmapping.

  7. #47
    chilango Con's Avatar
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    Re: [WIP] Nightfall




    it is definitely a shader/material problem

  8. #48
    chilango Con's Avatar
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    Re: [WIP] Nightfall

    lol triple post

    this gets weirder. All I did was switch my shader back from the cliff to the pavement, and the problem seemed to fix itself...




    :wts:

  9. #49
    chilango Con's Avatar
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    Re: [WIP] Nightfall

    more updates and quadruple post :awesome:

    I fixed the wall shader, but that somehow made my road and structure floor shaders stop working. I just fixed the road shader again, look my road shader is happy:



    This randomly appeared, no joke. Methinks my map is haunted.

  10. #50
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    Re: [WIP] Nightfall

    maybe, you can put that as some kind of burn mark, to hide it.

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