Dano, you made it so perty, I mean I could definately see fapping to that.
also for those of you wondering, doorway shape is:
Its not an original forerunner design, but in my opinion it jives damn well.
Looks like the right side is angled down more than the left, is there a reason for that or is it just my bad eyes?
-F.S
I'm going to hope that's your bad eyes and Massacre didn't fail to use snap or text-entry to make his doorway symmetrical - lol
It feels too flat, shouldn't it be vertically stretched more?
lol, its perfectly symmetrical, trust me.
anyway, I would make it taller but the only reason I made a new doorway shape was to fit the cliff, which needed something wide and short, so there you go.
It's the varying depth of the doorway that makes it odd looking. It'd look better with some sort of trim or bulkheads to the side, incorporated nicely, You can use instance geometry for that like they did in Uplift's doorways.
instance geometry? sounds interesting...
yeah, once he gets his map to H2v, he can use that. It's basically taking models and linking them to the frame, calling them instance geometry, and not having to stitch em into the BSP. It's like scenery, but part of the BSP. Sealed world rules do not apply to instance geometry.
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