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Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #1811
    got blood on his suit MNC's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    So I have no idea to make purdy renders, but I managed to make this:


  2. #1812
    Shit. Mass's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Dano, you made it so perty, I mean I could definately see fapping to that.

    also for those of you wondering, doorway shape is:


    Its not an original forerunner design, but in my opinion it jives damn well.

  3. #1813
    Senior Member
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Looks like the right side is angled down more than the left, is there a reason for that or is it just my bad eyes?
    -F.S

  4. #1814
    Booted from Halomaps Tarzan's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    I'm going to hope that's your bad eyes and Massacre didn't fail to use snap or text-entry to make his doorway symmetrical - lol

  5. #1815
    got blood on his suit MNC's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    It feels too flat, shouldn't it be vertically stretched more?

  6. #1816
    Shit. Mass's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    lol, its perfectly symmetrical, trust me.

    anyway, I would make it taller but the only reason I made a new doorway shape was to fit the cliff, which needed something wide and short, so there you go.

  7. #1817
    chilango Con's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    It's the varying depth of the doorway that makes it odd looking. It'd look better with some sort of trim or bulkheads to the side, incorporated nicely, You can use instance geometry for that like they did in Uplift's doorways.

  8. #1818
    Booted from Halomaps Tarzan's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    instance geometry? sounds interesting...

  9. #1819

    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Ð4ÑØ * View Post
    Llama thats gret

    also



    Thanks again to Massacre for modeling that room for me, I didn't know how to model interiors but I do now
    The frame on that door needs more depth to it, I don't like it. The rest is :awesome:

  10. #1820
    chilango Con's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Tarzan View Post
    instance geometry? sounds interesting...
    yeah, once he gets his map to H2v, he can use that. It's basically taking models and linking them to the frame, calling them instance geometry, and not having to stitch em into the BSP. It's like scenery, but part of the BSP. Sealed world rules do not apply to instance geometry.

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