View Poll Results: How does it sound?

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  • Yeah sounds good, let's get to it.

    13 92.86%
  • Naah, I prefer looking for the skulls the old fashion-way.

    1 7.14%
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Thread: Skull Hack/Activator

  1. #11
    Kid in the Hall Kornman00's Avatar
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    Re: Skull Hack/Activator

    Old topic (doesn't show what all we have in the one in current development, hence old)

    Wiki
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  2. #12
    Dismembered Caboose O'Malley's Avatar
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    Re: Skull Hack/Activator


    Yelo: Halo2 (PC)

    This time around, all Kornner Software members will be working towards the success of this version of Yelo. There may even be new members added...

    • Under construction*
    oooohh... Well good luck, it sound awesome. Did the Xbox version have a "skull hack" in it?
    Last edited by Caboose O'Malley; September 30th, 2007 at 09:33 AM.
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  3. #13
    Kid in the Hall Kornman00's Avatar
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    Re: Skull Hack/Activator

    heh, I should have updated that portion. xbox7887 is back in school again and wants to do some stuff for the xbox version still. Bitterbanana has some real-life things hes taking care of, but is on sometimes. And I...have too much other shit on plate currently to be working on it >_<
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  4. #14
    Dismembered Caboose O'Malley's Avatar
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    Re: Skull Hack/Activator

    Ahh, well good luck with your future endeavours
    Your "other shit" wouldn't happen to be the H2V modding tools eh?
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  5. #15
    Senior Member Patrickssj6's Avatar
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    Re: Skull Hack/Activator

    Quote Originally Posted by Caboose O'Malley View Post
    Ahh, well good luck with your future endeavours
    Your "other shit" wouldn't happen to be the H2V modding tools eh?
    No, shit is shit.
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  6. #16

    Re: Skull Hack/Activator

    Meh, what really need is SCRIPTING. Kornman found it for Halo CE (maybe, can't remember), maybe he could find it again. Then we could use the scripts to do the effects that the skulls do.
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  7. #17
    Kid in the Hall Kornman00's Avatar
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    Re: Skull Hack/Activator

    Quote Originally Posted by CodeBrain View Post
    Meh, what really need is SCRIPTING. Kornman found it for Halo CE (maybe, can't remember), maybe he could find it again. Then we could use the scripts to do the effects that the skulls do.
    except it would have no use in any maps since you would have to modify the game's code for them to work in MP game states.
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  8. #18
    Senior Membe Syuusuke's Avatar
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    Re: Skull Hack/Activator

    Wow, I totally forgot about the skulls in Halo 2.
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  9. #19

    Re: Skull Hack/Activator

    Remember H2X?

    Quote Originally Posted by Scripting
    (physics_set_gravity 0.5)
    In H2X, you would add a script chunk from a map, and then place that in there. Thats the script command for Sputnik. Sputnik makes gravity 0.5, so it can be used in multiplayer. Like I said before, you needed to add a script chunk, but now its different.
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  10. #20
    Kid in the Hall Kornman00's Avatar
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    Re: Skull Hack/Activator

    I could kill you for using halomods terminology -_-. Of course its different, you don't have to use someone's hack job to add scripts.

    Yes, I remember people making those scripting tools for xbox. Not to brag, but I was the first to do it (used terminal). I was lazy though and just edited an unused script on it.
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